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Results 1 - 2 of 2 for getServerPoolsAvailableSpace (3.25 sec)

  1. docs/distributed/DESIGN.md

    MinIO places new objects in server pools based on proportionate free space, per pool. Following pseudo code demonstrates this behavior.
    
    ```go
    func getAvailablePoolIdx(ctx context.Context) int {
            serverPools := z.getServerPoolsAvailableSpace(ctx)
            total := serverPools.TotalAvailable()
            // choose when we reach this many
            choose := rand.Uint64() % total
            atTotal := uint64(0)
            for _, pool := range serverPools {
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Wed Feb 26 09:25:50 UTC 2025
    - 8K bytes
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  2. cmd/erasure-server-pool.go

    	return -1
    }
    
    // getServerPoolsAvailableSpace will return the available space of each pool after storing the content.
    // If there is not enough space the pool will return 0 bytes available.
    // The size of each will be multiplied by the number of sets.
    // Negative sizes are seen as 0 bytes.
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Fri Aug 29 02:39:48 UTC 2025
    - 89.1K bytes
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