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Results 1 - 3 of 3 for getAvailablePoolIdx (0.13 seconds)
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docs/distributed/DESIGN.md
MinIO places new objects in server pools based on proportionate free space, per pool. Following pseudo code demonstrates this behavior. ```go func getAvailablePoolIdx(ctx context.Context) int { serverPools := z.getServerPoolsAvailableSpace(ctx) total := serverPools.TotalAvailable() // choose when we reach this many choose := rand.Uint64() % totalCreated: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Wed Feb 26 09:25:50 GMT 2025 - 8K bytes - Click Count (2) -
cmd/metacache-server-pool.go
} return skip } func (z *erasureServerPools) listAndSave(ctx context.Context, o *listPathOptions) (entries metaCacheEntriesSorted, err error) { // Use ID as the object name... o.pool = z.getAvailablePoolIdx(ctx, minioMetaBucket, o.ID, 10<<20) if o.pool < 0 { // No space or similar, don't persist the listing. o.pool = 0 o.Create = false o.ID = "" o.Transient = true return entries, errDiskFull
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 12.9K bytes - Click Count (0) -
cmd/erasure-server-pool.go
if z.Available > 0 && z.MaxUsedPct < maxUsed { continue } p[i].Available = 0 } } // getAvailablePoolIdx will return an index that can hold size bytes. // -1 is returned if no serverPools have available space for the size given. func (z *erasureServerPools) getAvailablePoolIdx(ctx context.Context, bucket, object string, size int64) int { serverPools := z.getServerPoolsAvailableSpace(ctx, bucket, object, size)
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 89.2K bytes - Click Count (0)