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  1. docs/distributed/DESIGN.md

    MinIO places new objects in server pools based on proportionate free space, per pool. Following pseudo code demonstrates this behavior.
    
    ```go
    func getAvailablePoolIdx(ctx context.Context) int {
            serverPools := z.getServerPoolsAvailableSpace(ctx)
            total := serverPools.TotalAvailable()
            // choose when we reach this many
            choose := rand.Uint64() % total
            atTotal := uint64(0)
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  2. docs/bucket/lifecycle/DESIGN.md

    Tiering and lifecycle transition are applicable only to erasure/distributed MinIO.
    
    ## Explore Further
    
    - [MinIO | Golang Client API Reference](https://min.io/docs/minio/linux/developers/go/API.html#setbucketlifecycle-ctx-context-context-bucketname-config-lifecycle-configuration-error)
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    - Registered: Sun Apr 28 19:28:10 GMT 2024
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