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docs/distributed/DESIGN.md
MinIO places new objects in server pools based on proportionate free space, per pool. Following pseudo code demonstrates this behavior. ```go func getAvailablePoolIdx(ctx context.Context) int { serverPools := z.getServerPoolsAvailableSpace(ctx) total := serverPools.TotalAvailable() // choose when we reach this many choose := rand.Uint64() % total atTotal := uint64(0)
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docs/bucket/lifecycle/DESIGN.md
Tiering and lifecycle transition are applicable only to erasure/distributed MinIO. ## Explore Further - [MinIO | Golang Client API Reference](https://min.io/docs/minio/linux/developers/go/API.html#setbucketlifecycle-ctx-context-context-bucketname-config-lifecycle-configuration-error)
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