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Results 1 - 2 of 2 for touchTimeout (0.12 sec)

  1. src/main/webapp/js/admin/bootstrap.min.js

    iginalEvent.touches[0].clientX)},n=function(e){t._pointerEvent&&j[e.originalEvent.pointerType.toUpperCase()]&&(t.touchDeltaX=e.originalEvent.clientX-t.touchStartX),t._handleSwipe(),"hover"===t._config.pause&&(t.pause(),t.touchTimeout&&clearTimeout(t.touchTimeout),t.touchTimeout=setTimeout((function(e){return t.cycle(e)}),500+t._config.interval))};o.default(this._element.querySelectorAll(".carousel-item img")).on("dragstart.bs.carousel",(function(t){return t.preventDefault()})),this._pointerEvent...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:49:09 UTC 2024
    - 61.1K bytes
    - Viewed (0)
  2. src/main/webapp/js/admin/bootstrap.min.js.map

    mouseenter compat event\n        // is NOT fired) and after a timeout (to allow for mouse compatibility\n        // events to fire) we explicitly restart cycling\n\n        this.pause()\n        if (this.touchTimeout) {\n          clearTimeout(this.touchTimeout)\n        }\n\n        this.touchTimeout = setTimeout(event => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval)\n      }\n    }\n\n    $(this._element.querySelectorAll(SELECTOR_ITEM_IMG))\n      .on(EVENT_DRAG_START, e => e...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:49:09 UTC 2024
    - 180.9K bytes
    - Viewed (0)
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