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Results 1 - 4 of 4 for touchTimeout (0.09 sec)
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src/main/webapp/js/bootstrap.min.js
ginalEvent.touches[0].clientX)},i=function(t){e._pointerEvent&&ht[t.originalEvent.pointerType.toUpperCase()]&&(e.touchDeltaX=t.originalEvent.clientX-e.touchStartX),e._handleSwipe(),"hover"===e._config.pause&&(e.pause(),e.touchTimeout&&clearTimeout(e.touchTimeout),e.touchTimeout=setTimeout(function(t){return e.cycle(t)},500+e._config.interval))};g(this._element.querySelectorAll(rt)).on(Y.DRAG_START,function(t){return t.preventDefault()}),this._pointerEvent?(g(this._element).on(Y.POINTERDOWN,function(t){return...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Fri Feb 07 10:28:50 UTC 2020 - 58.6K bytes - Viewed (0) -
src/main/webapp/js/admin/bootstrap.min.js
iginalEvent.touches[0].clientX)},n=function(e){t._pointerEvent&&j[e.originalEvent.pointerType.toUpperCase()]&&(t.touchDeltaX=e.originalEvent.clientX-t.touchStartX),t._handleSwipe(),"hover"===t._config.pause&&(t.pause(),t.touchTimeout&&clearTimeout(t.touchTimeout),t.touchTimeout=setTimeout((function(e){return t.cycle(e)}),500+t._config.interval))};o.default(this._element.querySelectorAll(".carousel-item img")).on("dragstart.bs.carousel",(function(t){return t.preventDefault()})),this._pointerEvent...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 61.1K bytes - Viewed (0) -
src/main/webapp/js/admin/bootstrap.min.js.map
mouseenter compat event\n // is NOT fired) and after a timeout (to allow for mouse compatibility\n // events to fire) we explicitly restart cycling\n\n this.pause()\n if (this.touchTimeout) {\n clearTimeout(this.touchTimeout)\n }\n\n this.touchTimeout = setTimeout(event => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval)\n }\n }\n\n $(this._element.querySelectorAll(SELECTOR_ITEM_IMG))\n .on(EVENT_DRAG_START, e => e...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 180.9K bytes - Viewed (0) -
src/main/webapp/js/bootstrap.min.js.map
mouseenter compat event\n // is NOT fired) and after a timeout (to allow for mouse compatibility\n // events to fire) we explicitly restart cycling\n\n this.pause()\n if (this.touchTimeout) {\n clearTimeout(this.touchTimeout)\n }\n this.touchTimeout = setTimeout((event) => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval)\n }\n }\n\n $(this._element.querySelectorAll(Selector.ITEM_IMG)).on(Event.DRAG_START, (e) => e.preventDefault())\n...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sat Jan 11 06:54:28 UTC 2020 - 189.9K bytes - Viewed (0)