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Results 1 - 10 of 157 for godinu (0.04 seconds)

  1. src/main/webapp/js/admin/moment-with-locales.min.js

    sekund":"p\xe1r sekundami";case"ss":return a||s?n+(Ws(e)?"sekundy":"sekund"):n+"sekundami";case"m":return a?"minuta":s?"minutu":"minutou";case"mm":return a||s?n+(Ws(e)?"minuty":"minut"):n+"minutami";case"h":return a?"hodina":s?"hodinu":"hodinou";case"hh":return a||s?n+(Ws(e)?"hodiny":"hodin"):n+"hodinami";case"d":return a||s?"den":"dnem";case"dd":return a||s?n+(Ws(e)?"dny":"dn\xed"):n+"dny";case"M":return a||s?"m\u011bs\xedc":"m\u011bs\xedcem";case"MM":return a||s?n+(Ws(e)?"m\u011bs\xedce":"m\u011bs...
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Oct 26 01:49:09 GMT 2024
    - 360.5K bytes
    - Click Count (2)
  2. cmd/erasure-coding.go

    				panic(err)
    			}
    			enc = e
    		})
    		return enc
    	}
    	return e, err
    }
    
    // EncodeData encodes the given data and returns the erasure-coded data.
    // It returns an error if the erasure coding failed.
    func (e *Erasure) EncodeData(ctx context.Context, data []byte) ([][]byte, error) {
    	if len(data) == 0 {
    		return make([][]byte, e.dataBlocks+e.parityBlocks), nil
    	}
    	encoded, err := e.encoder().Split(data)
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 8.5K bytes
    - Click Count (0)
  3. src/main/resources/fess_label_pl.properties

    labels.searchlog_log_type_search_count_hour=Liczba wyszukiwań/godzinę
    labels.searchlog_log_type_search_count_day=Liczba wyszukiwań/dzień
    labels.searchlog_log_type_search_user_hour=Liczba użytkowników/godzinę
    labels.searchlog_log_type_search_user_day=Liczba użytkowników/dzień
    labels.searchlog_log_type_search_reqtimeavg_hour=Średni czas żądania/godzinę
    labels.searchlog_log_type_search_reqtimeavg_day=Średni czas żądania/dzień
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Mar 28 11:54:13 GMT 2026
    - 53.2K bytes
    - Click Count (0)
  4. docs/erasure/storage-class/README.md

    MinIO server supports storage class in erasure coding mode. This allows configurable data and parity drives per object.
    
    This page is intended as a summary of MinIO Erasure Coding. For a more complete explanation, see <https://docs.min.io/community/minio-object-store/operations/concepts/erasure-coding.html>.
    
    ## Overview
    
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Tue Aug 12 18:20:36 GMT 2025
    - 5.9K bytes
    - Click Count (0)
  5. cmd/update-notifier.go

    	msgLine2Fmt := " Update: %s "
    
    	// Calculate length *without* color coding: with ANSI terminal
    	// color characters, the result is incorrect.
    	line1Length := len(fmt.Sprintf(msgLine1Fmt, newerThan))
    	line2Length := len(fmt.Sprintf(msgLine2Fmt, updateString))
    
    	// Populate lines with color coding.
    	line1InColor := fmt.Sprintf(msgLine1Fmt, color.YellowBold(newerThan))
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Sat Mar 09 03:07:08 GMT 2024
    - 3.6K bytes
    - Click Count (0)
  6. docs/integrations/veeam/README.md

    ```
    mc mb -l myminio/veeambackup
    ```
    
    > Object locking requires erasure coding enabled on the minio server. For more information see <https://docs.min.io/community/minio-object-store/operations/concepts/erasure-coding.html>.
    
    ### Add MinIO as an object store for Veeam
    
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Tue Aug 12 18:20:36 GMT 2025
    - 5.5K bytes
    - Click Count (0)
  7. docs/distributed/DESIGN.md

    - Erasure coding used by MinIO is [Reed-Solomon](https://github.com/klauspost/reedsolomon) erasure coding scheme, which has a total shard maximum of 256 i.e 128 data and 128 parity. MinIO design goes beyond this limitation by doing some practical architecture choices.
    
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Wed Feb 26 09:25:50 GMT 2025
    - 8K bytes
    - Click Count (2)
  8. android/guava-tests/benchmark/com/google/common/math/ApacheBenchmark.java

    public class ApacheBenchmark {
      private enum Impl {
        GUAVA {
          @Override
          public double factorialDouble(int n) {
            return DoubleMath.factorial(n);
          }
    
          @Override
          public int gcdInt(int a, int b) {
            return IntMath.gcd(a, b);
          }
    
          @Override
          public long gcdLong(long a, long b) {
            return LongMath.gcd(a, b);
          }
    
          @Override
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Jul 14 14:44:08 GMT 2025
    - 6.9K bytes
    - Click Count (0)
  9. guava-tests/benchmark/com/google/common/math/ApacheBenchmark.java

    public class ApacheBenchmark {
      private enum Impl {
        GUAVA {
          @Override
          public double factorialDouble(int n) {
            return DoubleMath.factorial(n);
          }
    
          @Override
          public int gcdInt(int a, int b) {
            return IntMath.gcd(a, b);
          }
    
          @Override
          public long gcdLong(long a, long b) {
            return LongMath.gcd(a, b);
          }
    
          @Override
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Jul 14 14:44:08 GMT 2025
    - 6.9K bytes
    - Click Count (0)
  10. docs/en/docs/advanced/vibe.md

    # Vibe Coding { #vibe-coding }
    
    Are you tired of all that **data validation**, **documentation**, **serialization**, and all that **boring** stuff?
    
    Do you just want to **vibe**? 🎶
    
    **FastAPI** now supports a new `@app.vibe()` decorator that embraces **modern AI coding best practices**. 🤖
    
    ## How It Works { #how-it-works }
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Wed Apr 01 16:16:24 GMT 2026
    - 2K bytes
    - Click Count (0)
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