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internal/grid/handlers.go
// Buffers sent on out can not be referenced once sent. StreamHandlerFn func(ctx context.Context, payload []byte, in <-chan []byte, out chan<- []byte) *RemoteErr // StreamHandler handles fully bidirectional streams, // There is flow control in both directions. StreamHandler struct { // Handle an incoming request. Initial payload is sent.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Mon Sep 09 16:58:30 UTC 2024 - 27.7K bytes - Viewed (0) -
docs/en/docs/tutorial/dependencies/dependencies-with-yield.md
Note over client,operation: Response is already sent, can't change it anymore opt Tasks operation -->> tasks: Send background tasks end opt Raise other exception tasks -->> tasks: Handle exceptions in the background task code end ``` /// info
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 06 20:36:54 UTC 2024 - 14K bytes - Viewed (0) -
cmd/storage-rest-server.go
return false } // If format.json is available and request sent the right disk-id, we allow the request return true } // checkID - check if the disk-id in the request corresponds to the underlying disk. func (s *storageRESTServer) checkID(wantID string) bool { if s.getStorage() == nil { return false } if wantID == "" { // Request sent empty disk-id, we allow the request
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Wed Aug 14 17:11:51 UTC 2024 - 45.7K bytes - Viewed (0) -
docs/en/docs/tutorial/request-files.md
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 06 20:36:54 UTC 2024 - 10.2K bytes - Viewed (0) -
cmd/metrics.go
func networkMetricsPrometheus(ch chan<- prometheus.Metric) { connStats := globalConnStats.toServerConnStats() // Network Sent/Received Bytes (internode) ch <- prometheus.MustNewConstMetric( prometheus.NewDesc( prometheus.BuildFQName(interNodeNamespace, "tx", "bytes_total"), "Total number of bytes sent to the other peer nodes by current MinIO server instance", nil, nil), prometheus.CounterValue,
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Aug 15 12:04:40 UTC 2024 - 16.6K bytes - Viewed (0) -
fastapi/security/oauth2.py
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Wed Oct 23 18:30:18 UTC 2024 - 21.1K bytes - Viewed (0) -
docs/en/docs/tutorial/background-tasks.md
This is useful for operations that need to happen after a request, but that the client doesn't really have to be waiting for the operation to complete before receiving the response. This includes, for example: * Email notifications sent after performing an action: * As connecting to an email server and sending an email tends to be "slow" (several seconds), you can return the response right away and send the email notification in the background. * Processing data:
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 27 15:22:48 UTC 2024 - 4.8K bytes - Viewed (0) -
internal/event/target/nsq.go
if err != nil { return err } eventData, eErr := target.store.Get(key) if eErr != nil { // The last event key in a successful batch will be sent in the channel atmost once by the replayEvents() // Such events will not exist and wouldve been already been sent successfully. if os.IsNotExist(eErr) { return nil } return eErr } if err := target.send(eventData); err != nil { return err }
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Sep 06 23:06:30 UTC 2024 - 7.1K bytes - Viewed (0) -
cmd/http-stats.go
internodeInputBytes: s.getInternodeInputBytes(), // Traffic internode received internodeOutputBytes: s.getInternodeOutputBytes(), // Traffic internode sent s3InputBytes: s.getS3InputBytes(), // Traffic S3 received s3OutputBytes: s.getS3OutputBytes(), // Traffic S3 sent } } // Prepare new ConnStats structure func newConnStats() *connStats { return &connStats{} } type bucketS3RXTX struct {
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Sep 24 17:13:00 UTC 2024 - 11.4K bytes - Viewed (0) -
internal/event/target/webhook.go
return err } eventData, eErr := target.store.Get(key) if eErr != nil { // The last event key in a successful batch will be sent in the channel atmost once by the replayEvents() // Such events will not exist and would've been already been sent successfully. if os.IsNotExist(eErr) { return nil } return eErr } if err := target.send(eventData); err != nil {
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Sep 06 23:06:30 UTC 2024 - 8.8K bytes - Viewed (0)