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Results 1 - 10 of 345 for locked (0.06 sec)

  1. internal/lsync/lrwmutex_test.go

    	wl := NewLRWMutex()
    	var rl sync.Locker
    	wlocked := make(chan bool, 1)
    	rlocked := make(chan bool, 1)
    	rl = wl.DRLocker()
    	n := 10
    	go func() {
    		for i := 0; i < n; i++ {
    			rl.Lock()
    			rl.Lock()
    			rlocked <- true
    			wl.Lock()
    			wlocked <- true
    		}
    	}()
    	for i := 0; i < n; i++ {
    		<-rlocked
    		rl.Unlock()
    		select {
    		case <-wlocked:
    			t.Fatal("RLocker() didn't read-lock it")
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Sun Mar 05 04:57:35 UTC 2023
    - 7.9K bytes
    - Viewed (0)
  2. internal/dsync/drwmutex_test.go

    	}
    	// fmt.Println("Write lock failed due to timeout")
    	return
    }
    
    func TestSimpleWriteLockAcquired(t *testing.T) {
    	locked := testSimpleWriteLock(t, 10*testDrwMutexAcquireTimeout)
    
    	expected := true
    	if locked != expected {
    		t.Errorf("TestSimpleWriteLockAcquired(): \nexpected %#v\ngot      %#v", expected, locked)
    	}
    }
    
    func TestSimpleWriteLockTimedOut(t *testing.T) {
    	locked := testSimpleWriteLock(t, testDrwMutexAcquireTimeout)
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Sat Dec 24 03:49:07 UTC 2022
    - 9.7K bytes
    - Viewed (0)
  3. internal/dsync/drwmutex.go

    			if sendRelease(ctx, ds, restClnts[lockID], owner, (*locks)[lockID], isReadLock, names...) {
    				(*locks)[lockID] = ""
    			}
    		}(lockID)
    	}
    	wg.Wait()
    
    	// Return true if releaseAll was successful, otherwise we return 'false'
    	// to indicate we haven't sufficiently unlocked lockers to avoid deadlocks.
    	//
    	// Caller may use this as an indication to call again.
    	return !checkFailedUnlocks(*locks, tolerance)
    }
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Sep 09 15:49:49 UTC 2024
    - 20.4K bytes
    - Viewed (0)
  4. internal/dsync/lock-args.go

    // LockArgs is minimal required values for any dsync compatible lock operation.
    type LockArgs struct {
    	// Unique ID of lock/unlock request.
    	UID string
    
    	// Resources contains single or multiple entries to be locked/unlocked.
    	Resources []string
    
    	// Owner represents unique ID for this instance, an owner who originally requested
    	// the locked resource, useful primarily in figuring out stale locks.
    	Owner string
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Wed Jul 24 10:24:01 UTC 2024
    - 1.8K bytes
    - Viewed (0)
  5. cmd/namespace-lock.go

    	} else {
    		locked = nsLk.GetLock(ctx, opsID, lockSource, timeout)
    	}
    
    	if !locked { // We failed to get the lock
    		// Decrement ref count since we failed to get the lock
    		n.lockMapMutex.Lock()
    		n.lockMap[resource].ref--
    		if n.lockMap[resource].ref < 0 {
    			logger.CriticalIf(GlobalContext, errors.New("resource reference count was lower than 0"))
    		}
    		if n.lockMap[resource].ref == 0 {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Sun Sep 29 22:40:36 UTC 2024
    - 9.2K bytes
    - Viewed (0)
  6. internal/grid/muxserver.go

    	}
    	// Unlock, since we are calling deleteMux, which will call close - which will lock recvMu.
    	if locked {
    		m.recvMu.Unlock()
    		defer m.recvMu.Lock()
    	}
    	m.parent.deleteMux(true, m.ID)
    }
    
    func (m *muxServer) send(msg message) {
    	m.sendMu.Lock()
    	defer m.sendMu.Unlock()
    	msg.MuxID = m.ID
    	msg.Seq = m.SendSeq
    	m.SendSeq++
    	if debugPrint {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Jun 07 15:51:52 UTC 2024
    - 9.7K bytes
    - Viewed (0)
  7. cni/pkg/nodeagent/netns_linux.go

    		}
    		defer func() {
    			err := threadNS.Set() // switch back
    			if err == nil {
    				// Unlock the current thread only when we successfully switched back
    				// to the original namespace; otherwise leave the thread locked which
    				// will force the runtime to scrap the current thread, that is maybe
    				// not as optimal but at least always safe to do.
    				runtime.UnlockOSThread()
    			}
    		}()
    
    		return toRun()
    	}
    
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Jan 31 10:05:36 UTC 2024
    - 2.7K bytes
    - Viewed (0)
  8. guava-tests/test/com/google/common/util/concurrent/CycleDetectingLockFactoryTest.java

        checkMessage(expected, "LockC -> LockA", "LockB -> LockC", "LockA -> LockB");
      }
    
      public void testReentrancy_noDeadlock() {
        lockA.lock();
        lockB.lock();
        lockA.lock(); // Should not assert on lockB -> reentrant(lockA)
      }
    
      public void testExplicitOrdering_noViolations() {
        lock1.lock();
        lock3.lock();
        lock3.unlock();
        lock2.lock();
        lock3.lock();
      }
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 22:10:29 UTC 2024
    - 16.1K bytes
    - Viewed (0)
  9. android/guava-tests/test/com/google/common/util/concurrent/CycleDetectingLockFactoryTest.java

        checkMessage(expected, "LockC -> LockA", "LockB -> LockC", "LockA -> LockB");
      }
    
      public void testReentrancy_noDeadlock() {
        lockA.lock();
        lockB.lock();
        lockA.lock(); // Should not assert on lockB -> reentrant(lockA)
      }
    
      public void testExplicitOrdering_noViolations() {
        lock1.lock();
        lock3.lock();
        lock3.unlock();
        lock2.lock();
        lock3.lock();
      }
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 22:10:29 UTC 2024
    - 16.1K bytes
    - Viewed (0)
  10. clause/locking.go

    package clause
    
    const (
    	LockingStrengthUpdate    = "UPDATE"
    	LockingStrengthShare     = "SHARE"
    	LockingOptionsSkipLocked = "SKIP LOCKED"
    	LockingOptionsNoWait     = "NOWAIT"
    )
    
    type Locking struct {
    	Strength string
    	Table    Table
    	Options  string
    }
    
    // Name where clause name
    func (locking Locking) Name() string {
    	return "FOR"
    }
    
    // Build build where clause
    func (locking Locking) Build(builder Builder) {
    Registered: Sun Nov 03 09:35:10 UTC 2024
    - Last Modified: Fri Dec 15 08:32:56 UTC 2023
    - 773 bytes
    - Viewed (0)
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