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Results 1 - 5 of 5 for y2 (0.06 seconds)
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android/guava/src/com/google/common/math/LinearTransformation.java
* must not both be identical to the values given in the first mapping. If only the {@code x} * values are identical, the transformation is vertical. If only the {@code y} values are * identical, the transformation is horizontal (i.e. the slope is zero). */ public LinearTransformation and(double x2, double y2) { checkArgument(isFinite(x2) && isFinite(y2));Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Mon Aug 11 19:31:30 GMT 2025 - 9.7K bytes - Click Count (0) -
internal/s3select/sql/timestampfuncs.go
} duration := ts2.Sub(ts1) y1, m1, d1 := ts1.Date() y2, m2, d2 := ts2.Date() switch timePart { case timePartYear: dy := int64(y2 - y1) if m2 > m1 || (m2 == m1 && d2 >= d1) { return FromInt(dy), nil } return FromInt(dy - 1), nil case timePartMonth: m1 += time.Month(12 * y1) m2 += time.Month(12 * y2) return FromInt(int64(m2 - m1)), nil case timePartDay:
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 4.8K bytes - Click Count (0) -
lib/fips140/v1.0.0-c2097c7c.zip
{{.p}}B() *{{.Element}} { _{{.p}}BOnce.Do(func() { _{{.p}}B, _ = new({{.Element}}).SetBytes({{.B}}) }) return _{{.p}}B } // {{.p}}Polynomial sets y2 to x³ - 3x + b, and returns y2. func {{.p}}Polynomial(y2, x *{{.Element}}) *{{.Element}} { y2.Square(x) y2.Mul(y2, x) threeX := new({{.Element}}).Add(x, x) threeX.Add(threeX, x) y2.Sub(y2, threeX) return y2.Add(y2, {{.p}}B()) } func {{.p}}CheckOnCurve(x, y *{{.Element}}) error { // y² = x³ - 3x + b rhs := {{.p}}Polynomial(new({{.Element}}), x) lhs := ne...Created: Tue Dec 30 11:13:12 GMT 2025 - Last Modified: Thu Sep 25 19:53:19 GMT 2025 - 642.7K bytes - Click Count (0) -
lib/fips140/v1.1.0-rc1.zip
{{.p}}B() *{{.Element}} { _{{.p}}BOnce.Do(func() { _{{.p}}B, _ = new({{.Element}}).SetBytes({{.B}}) }) return _{{.p}}B } // {{.p}}Polynomial sets y2 to x³ - 3x + b, and returns y2. func {{.p}}Polynomial(y2, x *{{.Element}}) *{{.Element}} { y2.Square(x) y2.Mul(y2, x) threeX := new({{.Element}}).Add(x, x) threeX.Add(threeX, x) y2.Sub(y2, threeX) return y2.Add(y2, {{.p}}B()) } func {{.p}}CheckOnCurve(x, y *{{.Element}}) error { // y² = x³ - 3x + b rhs := {{.p}}Polynomial(new({{.Element}}), x) lhs := ne...Created: Tue Dec 30 11:13:12 GMT 2025 - Last Modified: Thu Dec 11 16:27:41 GMT 2025 - 663K bytes - Click Count (0) -
android/guava/src/com/google/common/collect/Range.java
/* * For an explanation of the basic principle behind this check, see * https://stackoverflow.com/a/35754308/28465 * * In that explanation's notation, our `overlap` check would be `x1 < y2 && y1 < x2`. We've * flipped one part of the check so that we're using "less than" in both cases (rather than a * mix of "less than" and "greater than"). We've also switched to "strictly less than" ratherCreated: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Mon Sep 22 18:35:44 GMT 2025 - 28K bytes - Click Count (0)