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tensorflow/c/BUILD
"//conditions:default": [], }), tags = [ "no_cuda_asan", # TODO(b/181771536) "no_windows", # TODO(b/155444728) ], # We must ensure that the dependencies can be dynamically linked since # the shared library must be able to use core:framework. deps = [ ":c_api", ":c_api_internal", ":c_test_util", ":test_op_kernel", ":tf_buffer",Registered: Tue Dec 30 12:39:10 UTC 2025 - Last Modified: Sun Dec 07 13:04:09 UTC 2025 - 30.4K bytes - Viewed (0) -
ci/official/utilities/code_check_full.bats
This means that a CUDA target was probably included via an is_static condition, used when targeting platforms like Windows where we build statically instead of dynamically. Here's the output from bazel query: EOF cat $BATS_TEST_TMPDIR/out [[ ! -s $BATS_TEST_TMPDIR/out ]] } @test "All tensorflow.org/code links point to real files" {
Registered: Tue Dec 30 12:39:10 UTC 2025 - Last Modified: Fri Dec 19 18:47:57 UTC 2025 - 13.5K bytes - Viewed (0) -
.bazelrc
# verbose_logs: Show all compiler warnings during build. # monolithic: Build all TF C++ code into a single shared object. # dynamic_kernels: Try to link all kernels dynamically (experimental). # dbg: Build with debug info # # TF version options; # v2: Build TF v2 # # Feature and Third party library support options: # xla: Build TF with XLA
Registered: Tue Dec 30 12:39:10 UTC 2025 - Last Modified: Fri Dec 26 23:20:26 UTC 2025 - 56.8K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/util/concurrent/JSR166TestCase.java
} } /** Runs a runnable without any permissions. */ public void runWithoutPermissions(Runnable r) { runWithPermissions(r); } /** A security policy where new permissions can be dynamically added or all cleared. */ public static class AdjustablePolicy extends Policy { Permissions perms = new Permissions(); AdjustablePolicy(Permission... permissions) {
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Thu Dec 11 20:07:52 UTC 2025 - 37.8K bytes - Viewed (0) -
doc/go_spec.html
higher-dimensional objects. With arrays of arrays, the inner arrays are, by construction, always the same length; however with slices of slices (or arrays of slices), the inner lengths may vary dynamically. Moreover, the inner slices must be initialized individually. </p> <h3 id="Struct_types">Struct types</h3> <p> A struct is a sequence of named elements, called fields, each of which has a
Registered: Tue Dec 30 11:13:12 UTC 2025 - Last Modified: Tue Dec 02 23:07:19 UTC 2025 - 286.5K bytes - Viewed (1) -
docs/en/docs/release-notes.md
Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Sat Dec 27 19:06:15 UTC 2025 - 586.7K bytes - Viewed (0)