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docs/changelogs/changelog_4x.md
the stream only or the entire connection. With this fix OkHttp will now send HTTP/2 pings after a stream timeout to determine whether the connection should remain eligible for pooling. * Fix: Don't call `EventListener.responseHeadersStart()` or `responseBodyStart()` until bytes have been received. Previously these events were incorrectly sent too early, when OkHttp was ready to
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okhttp/src/main/kotlin/okhttp3/internal/-HostnamesCommon.kt
return b == addressOffset + 4 } /** Encodes an IPv6 address in canonical form according to RFC 5952. */ internal fun inet6AddressToAscii(address: ByteArray): String { // Go through the address looking for the longest run of 0s. Each group is 2-bytes. // A run must be longer than one group (section 4.2.2). // If there are multiple equal runs, the first one must be used (section 4.2.3). var longestRunOffset = -1
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okhttp/src/main/kotlin/okhttp3/internal/connection/FailedPlan.kt
* * Preemptive proxy authentication failed. * * Planning failures are not necessarily fatal. For example, even if we can't DNS lookup the first * proxy in a list, looking up a subsequent one may succeed. */ internal class FailedPlan(e: Throwable) : RoutePlanner.Plan { val result = RoutePlanner.ConnectResult(plan = this, throwable = e) override val isReady = false
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docs/contribute/concurrency.md
Since HTTP requests frequently happen in parallel, connection pooling must be thread-safe. These are the primary classes involved with establishing, sharing, and terminating connections:
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docs/changelogs/changelog_3x.md
the stream only or the entire connection. With this fix OkHttp will now send HTTP/2 pings after a stream timeout to determine whether the connection should remain eligible for pooling. ## Version 3.14.4 _2019-09-29_ * Fix: Cancel calls that fail due to unexpected exceptions. We had a bug where an enqueued call would never call back if it crashed with an unchecked throwable, such as a
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okhttp/src/main/kotlin/okhttp3/MultipartReader.kt
noMoreParts = true return null } 2, 3 -> { // " " or "\t" Ignore whitespace and keep looking. whitespace = true continue@afterBoundaryLoop } -1 -> throw ProtocolException("unexpected characters after boundary") } }
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okhttp/src/test/java/okhttp3/internal/ws/WebSocketHttpTest.kt
* https://github.com/square/okhttp/issues/4258 */ @Test @Throws(Exception::class) fun webSocketConnectionIsReleased() { // This test assumes HTTP/1.1 pooling semantics. client = client.newBuilder() .protocols(Arrays.asList(Protocol.HTTP_1_1)) .build() webServer.enqueue( MockResponse.Builder()
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okhttp/src/main/kotlin/okhttp3/internal/connection/ForceConnectRoutePlanner.kt
* limitations under the License. */ package okhttp3.internal.connection /** * A RoutePlanner that will always establish a new connection, ignoring any connection pooling */ class ForceConnectRoutePlanner(private val delegate: RealRoutePlanner) : RoutePlanner by delegate { override fun plan(): RoutePlanner.Plan = delegate.planConnect() // not delegate.plan()
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README.md
efficiently makes your stuff load faster and saves bandwidth. OkHttp is an HTTP client that’s efficient by default: * HTTP/2 support allows all requests to the same host to share a socket. * Connection pooling reduces request latency (if HTTP/2 isn’t available). * Transparent GZIP shrinks download sizes. * Response caching avoids the network completely for repeat requests.
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docs/changelogs/changelog_2x.md
* Fix: Improve `CONNECT` handling for misbehaving HTTP proxies. * Fix: Don't retry requests that failed due to timeouts. * Fix: Cache 302s and 308s that include appropriate response headers. * Fix: Improve pooling of connections that use proxy selectors. * Fix: Don't leak connections when using ALPN on the desktop. * Fix: Update Jetty ALPN to `7.1.2.v20141202` (Java 7) and `8.1.2.v20141202` (Java 8).
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