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Results 1 - 10 of 46 for synchronous (0.05 sec)
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cmd/bucket-replication-utils.go
if t.Replicate { return true } } return false } // Synchronous returns true if at least one target qualifies for synchronous replication func (d ReplicateDecision) Synchronous() bool { for _, t := range d.targetsMap { if t.Synchronous { return true } } return false } func (d ReplicateDecision) String() string { b := new(bytes.Buffer)
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 26K bytes - Viewed (0) -
docs/bucket/replication/DESIGN.md
Replication of object version and metadata If an object meets replication rules as set in the replication configuration, `X-Amz-Replication-Status` is first set to `PENDING` as the PUT operation completes and replication is queued (unless synchronous replication is in place). After replication is performed, the metadata on the source object version changes to `COMPLETED` or `FAILED` depending on whether replication succeeded. The object version on the target shows `X-Amz-Replication-Status`...
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 14.7K bytes - Viewed (0) -
docs/config/README.md
root_access (boolean) turn 'off' root credential access for all API calls including s3, admin operations (default: 'on') sync_events (boolean) set to enable synchronous bucket notifications (default: 'off') object_max_versions (number) set max allowed number of versions per object (default: '9223372036854775807') ``` or environment variables ```
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 18.1K bytes - Viewed (1) -
android/guava/src/com/google/common/base/Ascii.java
* response to the sender. * * @since 8.0 */ public static final byte NAK = 21; /** * Synchronous Idle: A communication control character used by a synchronous transmission system * in the absence of any other character to provide a signal from which synchronism may be * achieved or retained. * * @since 8.0 */
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Mar 17 20:26:29 UTC 2025 - 21.7K bytes - Viewed (0) -
okhttp/src/jvmTest/kotlin/okhttp3/UrlComponentEncodingTester.kt
encodings[ 0x13] = encoding // Device Control 3 (oft. XOFF) encodings[ 0x14] = encoding // Device Control 4 encodings[ 0x15] = encoding // Negative Acknowledgment encodings[ 0x16] = encoding // Synchronous idle encodings[ 0x17] = encoding // End of Transmission Block encodings[ 0x18] = encoding // Cancel encodings[ 0x19] = encoding // End of Medium encodings[ 0x1a] = encoding // Substitute
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Wed Mar 19 19:25:20 UTC 2025 - 12.3K bytes - Viewed (0) -
docs/en/docs/async.md
Modern versions of Python have support for **"asynchronous code"** using something called **"coroutines"**, with **`async` and `await`** syntax. Let's see that phrase by parts in the sections below: * **Asynchronous Code** * **`async` and `await`** * **Coroutines** ## Asynchronous Code { #asynchronous-code }
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 24K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/ConnectPlan.kt
) { // Do nothing. } override fun noNewExchanges() { // Do nothing. } override fun cancel() { canceled = true // Close the raw socket so we don't end up doing synchronous I/O. rawSocket?.closeQuietly() } override fun retry(): RoutePlanner.Plan = ConnectPlan( taskRunner = taskRunner, connectionPool = connectionPool,
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Thu Jul 31 04:18:40 UTC 2025 - 18.6K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/ResponseBody.kt
* * `Response.body().byteStream().close()` * * `Response.body().bytes()` * * `Response.body().string()` * * There is no benefit to invoking multiple `close()` methods for the same response body. * * For synchronous calls, the easiest way to make sure a response body is closed is with a `try` * block. With this structure the compiler inserts an implicit `finally` clause that calls * [close()][Response.close] for you. * * ```java
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Tue May 27 14:51:25 UTC 2025 - 11.6K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/http2/Http2Connection.kt
import okio.Buffer import okio.BufferedSource import okio.ByteString /** * A socket connection to a remote peer. A connection hosts streams which can send and receive * data. * * Many methods in this API are **synchronous:** the call is completed before the method returns. * This is typical for Java but atypical for HTTP/2. This is motivated by exception transparency:
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Thu Jul 31 04:18:40 UTC 2025 - 31.8K bytes - Viewed (0) -
docs/changelogs/changelog_2x.md
OkHttp 2 is designed around a new API that is true to HTTP, with classes for requests, responses, headers, and calls. It uses modern Java patterns like immutability and chained builders. The API now offers asynchronous callbacks in addition to synchronous blocking calls. #### API Changes * **New Request and Response types,** each with their own builder. There's also a `RequestBody` class to write the request body to the network and a
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Sun Feb 06 02:19:09 UTC 2022 - 26.6K bytes - Viewed (0)