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  1. guava/src/com/google/common/collect/ImmutableCollection.java

     * <i>type</i> offering meaningful behavioral guarantees. This is substantially different from the
     * case of (say) {@link HashSet}, which is an <i>implementation</i>, with semantics that were
     * largely defined by its supertype.
     *
     * <p>For field types and method return types, you should generally use the immutable type (such as
     * {@link ImmutableList}) instead of the general collection interface type (such as {@link List}).
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
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  2. android/guava/src/com/google/common/collect/ImmutableCollection.java

     * <i>type</i> offering meaningful behavioral guarantees. This is substantially different from the
     * case of (say) {@link HashSet}, which is an <i>implementation</i>, with semantics that were
     * largely defined by its supertype.
     *
     * <p>For field types and method return types, you should generally use the immutable type (such as
     * {@link ImmutableList}) instead of the general collection interface type (such as {@link List}).
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 21.4K bytes
    - Viewed (0)
  3. guava/src/com/google/common/util/concurrent/Monitor.java

     * {@link ReentrantLock}, and {@code Monitor}.
     *
     * <h3>{@code synchronized}</h3>
     *
     * <p>This version is the fewest lines of code, largely because the synchronization mechanism used
     * is built into the language and runtime. But the programmer has to remember to avoid a couple of
     * common bugs: The {@code wait()} must be inside a {@code while} instead of an {@code if}, and
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Mar 17 20:26:29 UTC 2025
    - 42.8K bytes
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  4. doc/asm.html

    Therefore, to be safe for use with these modes,
    assembly sources should typically avoid CX except between memory references.
    </p>
    
    <h3 id="amd64">64-bit Intel 386 (a.k.a. amd64)</h3>
    
    <p>
    The two architectures behave largely the same at the assembler level.
    Assembly code to access the <code>m</code> and <code>g</code>
    pointers on the 64-bit version is the same as on the 32-bit 386,
    except it uses <code>MOVQ</code> rather than <code>MOVL</code>:
    Registered: Tue Sep 09 11:13:09 UTC 2025
    - Last Modified: Tue Nov 28 19:15:27 UTC 2023
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