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  1. docs/distributed/DESIGN.md

    MinIO places new objects in server pools based on proportionate free space, per pool. Following pseudo code demonstrates this behavior.
    
    ```go
    func getAvailablePoolIdx(ctx context.Context) int {
            serverPools := z.getServerPoolsAvailableSpace(ctx)
            total := serverPools.TotalAvailable()
            // choose when we reach this many
            choose := rand.Uint64() % total
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Wed Feb 26 09:25:50 GMT 2025
    - 8K bytes
    - Click Count (2)
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