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Results 1 - 1 of 1 for TotalAvailable (0.07 sec)

  1. docs/distributed/DESIGN.md

    ```go
    func getAvailablePoolIdx(ctx context.Context) int {
            serverPools := z.getServerPoolsAvailableSpace(ctx)
            total := serverPools.TotalAvailable()
            // choose when we reach this many
            choose := rand.Uint64() % total
            atTotal := uint64(0)
            for _, pool := range serverPools {
                    atTotal += pool.Available
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Wed Feb 26 09:25:50 UTC 2025
    - 8K bytes
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