- Sort Score
- Result 10 results
- Languages All
Results 1 - 1 of 1 for TotalAvailable (0.07 sec)
-
docs/distributed/DESIGN.md
```go func getAvailablePoolIdx(ctx context.Context) int { serverPools := z.getServerPoolsAvailableSpace(ctx) total := serverPools.TotalAvailable() // choose when we reach this many choose := rand.Uint64() % total atTotal := uint64(0) for _, pool := range serverPools { atTotal += pool.Available
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Wed Feb 26 09:25:50 UTC 2025 - 8K bytes - Viewed (1)