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LICENSES/vendor/cel.dev/expr/LICENSE
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Registered: Fri Sep 05 09:05:11 UTC 2025 - Last Modified: Wed Nov 06 20:53:17 UTC 2024 - 11.2K bytes - Viewed (0) -
LICENSES/vendor/github.com/coredns/caddy/LICENSE
means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise
Registered: Fri Sep 05 09:05:11 UTC 2025 - Last Modified: Sun Jun 13 05:06:37 UTC 2021 - 11.2K bytes - Viewed (0) -
LICENSES/vendor/github.com/coredns/corefile-migration/LICENSE
means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise
Registered: Fri Sep 05 09:05:11 UTC 2025 - Last Modified: Fri May 08 04:49:00 UTC 2020 - 11.2K bytes - Viewed (0) -
LICENSES/vendor/github.com/coreos/go-oidc/LICENSE
means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise
Registered: Fri Sep 05 09:05:11 UTC 2025 - Last Modified: Fri May 08 04:49:00 UTC 2020 - 11.2K bytes - Viewed (0) -
LICENSES/vendor/github.com/distribution/reference/LICENSE
means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise
Registered: Fri Sep 05 09:05:11 UTC 2025 - Last Modified: Fri Sep 01 01:53:40 UTC 2023 - 11.2K bytes - Viewed (0) -
LICENSES/vendor/github.com/go-logr/logr/LICENSE
means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise
Registered: Fri Sep 05 09:05:11 UTC 2025 - Last Modified: Sat May 16 11:52:51 UTC 2020 - 11.2K bytes - Viewed (0) -
LICENSE
means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Wed Feb 22 18:59:39 UTC 2023 - 11.1K bytes - Viewed (0) -
docs/de/docs/tutorial/security/index.md
# Sicherheit Es gibt viele Wege, Sicherheit, Authentifizierung und Autorisierung zu handhaben. Und normalerweise ist es ein komplexes und „schwieriges“ Thema. In vielen Frameworks und Systemen erfordert allein die Handhabung von Sicherheit und Authentifizierung viel Aufwand und Code (in vielen Fällen kann er 50 % oder mehr des gesamten geschriebenen Codes ausmachen).
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 10:49:48 UTC 2025 - 5.1K bytes - Viewed (0) -
guava/src/com/google/common/io/ByteStreams.java
* implementation will effectively put the whole file in memory. On many systems with paging * and virtual memory, this is not a problem - because it is mapped read-only, the kernel * can always page it to disk "for free". However, on systems where killing processes * happens all the time in normal conditions (i.e., android) the OS must make a tradeoff
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Jul 17 15:26:41 UTC 2025 - 31.1K bytes - Viewed (0) -
docs/en/docs/alternatives.md
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 23.6K bytes - Viewed (0)