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docs/es/docs/advanced/middleware.md
En esta sección veremos cómo usar otros middlewares. ## Agregando middlewares ASGI { #adding-asgi-middlewares } Como **FastAPI** está basado en Starlette e implementa la especificación <abbr title="Asynchronous Server Gateway Interface – Interfaz de puerta de enlace de servidor asíncrona">ASGI</abbr>, puedes usar cualquier middleware ASGI.Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Wed Dec 17 20:41:43 GMT 2025 - 4.7K bytes - Click Count (0) -
internal/bucket/encryption/bucket-sse-config_test.go
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Tue Aug 16 18:28:30 GMT 2022 - 6.1K bytes - Click Count (0) -
compat/maven-model-builder/src/main/java/org/apache/maven/model/building/ModelProblem.java
* <code>groupId:artifactId:version</code> the returned identifier need not be complete. The identifier is derived * from the information that is available at the point the problem occurs and as such merely serves as a best effort * to provide information to the user to track the problem back to its origin. * * @return The identifier of the model from which the problem originated or an empty string if unknown, never
Created: Sun Dec 28 03:35:09 GMT 2025 - Last Modified: Tue Feb 25 08:27:34 GMT 2025 - 4K bytes - Click Count (0) -
docs/ko/docs/tutorial/index.md
<span style="color: green;">INFO</span>: Uvicorn running on http://127.0.0.1:8000 (Press CTRL+C to quit) <span style="color: green;">INFO</span>: Started reloader process [28720] <span style="color: green;">INFO</span>: Started server process [28722] <span style="color: green;">INFO</span>: Waiting for application startup. <span style="color: green;">INFO</span>: Application startup complete. ``` </div>
Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sat Nov 09 16:39:20 GMT 2024 - 3K bytes - Click Count (0) -
docs/ru/docs/advanced/middleware.md
В этом разделе посмотрим, как использовать другие middleware. ## Добавление ASGI middleware { #adding-asgi-middlewares } Так как **FastAPI** основан на Starlette и реализует спецификацию <abbr title="Asynchronous Server Gateway Interface – Асинхронный шлюзовой интерфейс сервера">ASGI</abbr>, вы можете использовать любое ASGI middleware.Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Wed Dec 17 20:41:43 GMT 2025 - 6.6K bytes - Click Count (0) -
internal/hash/reader.go
size int64 actualSize int64 checksum etag.ETag contentSHA256 []byte // Client-provided content checksum contentHash Checksum contentHasher hash.Hash disableMD5 bool // Server side computed checksum. In some cases, like CopyObject, a new checksum // needs to be computed and saved on the destination object, but the client // does not provide it. Not calculated if client-side contentHash is set.
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Wed Jun 25 15:08:54 GMT 2025 - 11.8K bytes - Click Count (0) -
docs/en/docs/contributing.md
Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sun Sep 21 11:29:04 GMT 2025 - 15.1K bytes - Click Count (0) -
docs/zh-hant/docs/tutorial/first-steps.md
# 第一步 最簡單的 FastAPI 檔案可能看起來像這樣: {* ../../docs_src/first_steps/tutorial001.py *} 將其複製到一個名為 `main.py` 的文件中。 執行即時重新載入伺服器(live server): <div class="termy"> ```console $ <font color="#4E9A06">fastapi</font> dev <u style="text-decoration-style:single">main.py</u> <font color="#3465A4">INFO </font> Using path <font color="#3465A4">main.py</font>Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sat Oct 11 17:48:49 GMT 2025 - 11.6K bytes - Click Count (0) -
cmd/admin-handlers_test.go
// Initializing objectLayer for HealFormatHandler. objLayer, erasureDirs, xlErr := initTestErasureObjLayer(ctx) if xlErr != nil { cancel() return nil, xlErr } // Initialize minio server config. if err := newTestConfig(globalMinioDefaultRegion, objLayer); err != nil { cancel() return nil, err } // Initialize boot time globalBootTime = UTCNow()
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 13.9K bytes - Click Count (1) -
docs/en/docs/tutorial/extra-models.md
And these models are all sharing a lot of the data and duplicating attribute names and types. We could do better. We can declare a `UserBase` model that serves as a base for our other models. And then we can make subclasses of that model that inherit its attributes (type declarations, validation, etc). All the data conversion, validation, documentation, etc. will still work as normally.
Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sat Dec 20 15:55:38 GMT 2025 - 6.9K bytes - Click Count (0)