Search Options

Display Count
Sort
Preferred Language
Advanced Search

Results 321 - 330 of 402 for dela (0.2 seconds)

  1. android/guava/src/com/google/common/collect/ImmutableList.java

      public int hashCode() {
        int hashCode = 1;
        int n = size();
        for (int i = 0; i < n; i++) {
          hashCode = 31 * hashCode + get(i).hashCode();
    
          hashCode = ~~hashCode;
          // needed to deal with GWT integer overflow
        }
        return hashCode;
      }
    
      /*
       * Serializes ImmutableLists as their logical contents. This ensures that
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Sep 23 17:50:58 GMT 2025
    - 27.5K bytes
    - Click Count (0)
  2. cmd/config-current.go

    			scannerCycle.Store(scannerCfg.Cycle)
    			scannerExcessObjectVersions.Store(scannerCfg.ExcessVersions)
    			scannerExcessFolders.Store(scannerCfg.ExcessFolders)
    			configLogIf(ctx, scannerSleeper.Update(scannerCfg.Delay, scannerCfg.MaxWait))
    		}
    	case config.LoggerWebhookSubSys:
    		loggerCfg, err := logger.LookupConfigForSubSys(ctx, s, config.LoggerWebhookSubSys)
    		if err != nil {
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 28.5K bytes
    - Click Count (0)
  3. guava/src/com/google/common/collect/CompactHashSet.java

     * than {@code size()}. Furthermore, this structure only depends on a fixed number of arrays; {@code
     * add(x)} operations <i>do not</i> create objects for the garbage collector to deal with, and for
     * every element added, the garbage collector will have to traverse {@code 1.5} references on
     * average, in the marking phase, not {@code 5.0} as in {@code java.util.HashSet}.
     *
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Jul 08 18:32:10 GMT 2025
    - 24.7K bytes
    - Click Count (0)
  4. docs/smb3-features/03-multi-channel-design.md

                this.channelId = channelId;
                this.failureTime = System.currentTimeMillis();
                this.retryCount = 0;
                this.nextRetryTime = failureTime + 1000;  // Initial 1 second delay
            }
            
            public boolean shouldRetry() {
                return retryCount < 3 && System.currentTimeMillis() >= nextRetryTime;
            }
            
            public void incrementRetry() {
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sat Aug 16 02:53:50 GMT 2025
    - 39.6K bytes
    - Click Count (0)
  5. docs/es/docs/deployment/concepts.md

    * Cada aplicación que tienes en ejecución en tu computadora tiene algún proceso detrás, cada programa en ejecución, cada ventana, etc. Y normalmente hay muchos procesos ejecutándose **al mismo tiempo** mientras una computadora está encendida.
    * Puede haber **múltiples procesos** del **mismo programa** ejecutándose al mismo tiempo.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 18:15:55 GMT 2026
    - 20K bytes
    - Click Count (0)
  6. docs/pt/docs/deployment/concepts.md

    Na maioria dos casos, quando você cria uma API web, você quer que ela esteja **sempre em execução**, ininterrupta, para que seus clientes possam sempre acessá-la. Isso é claro, a menos que você tenha um motivo específico para querer que ela seja executada somente em certas situações, mas na maioria das vezes você quer que ela esteja constantemente em execução e **disponível**.
    
    ### Em um servidor remoto { #in-a-remote-server }
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 18:20:43 GMT 2026
    - 20.3K bytes
    - Click Count (0)
  7. mockwebserver/src/main/kotlin/mockwebserver3/MockWebServer.kt

                  socket = socket,
                  stream = stream,
                ).buffer()
            responseBodySink.use {
              body.writeTo(it)
    
              // Delay trailers by sleeping before we close the stream. It's the same on the wire.
              if (response.trailersDelayNanos != 0L) {
                it.flush()
                socket.sleepWhileOpen(response.trailersDelayNanos)
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Jan 27 09:00:39 GMT 2026
    - 40.3K bytes
    - Click Count (0)
  8. docs/es/docs/alternatives.md

    Pero la documentación todavía falta. Entonces APISpec fue creado.
    
    Es un plug-in para muchos frameworks (y hay un plug-in para Starlette también).
    
    La manera en que funciona es que escribes la definición del esquema usando el formato YAML dentro del docstring de cada función que maneja una ruta.
    
    Y genera esquemas OpenAPI.
    
    Así es como funciona en Flask, Starlette, Responder, etc.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 18:15:55 GMT 2026
    - 24.5K bytes
    - Click Count (0)
  9. src/main/java/jcifs/config/BaseConfiguration.java

        /**
         * Timeout in milliseconds for witness registration
         */
        protected long witnessRegistrationTimeout = 300000; // 5 minutes
        /**
         * Delay in milliseconds before attempting witness reconnection
         */
        protected long witnessReconnectDelay = 1000; // 1 second
        /**
         * Flag indicating whether automatic witness service discovery is enabled
         */
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sun Aug 31 08:00:57 GMT 2025
    - 36.5K bytes
    - Click Count (0)
  10. docs/smb3-features/06-witness-protocol-design.md

        // Resource state changed - may need to reconnect
        log.info("Resource change detected for: {}", notification.getResourceName());
        
        // Schedule reconnection attempt
        scheduleReconnection(1000);  // 1 second delay
    }
    
    private void handleClientMove(WitnessNotification notification) {
        // Server is asking client to move to different node
        log.info("Client move requested for resource: {}", notification.getResourceName());
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sat Aug 16 02:53:50 GMT 2025
    - 42K bytes
    - Click Count (0)
Back to Top