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Results 11 - 20 of 1,367 for Little (0.1 sec)

  1. src/main/java/jcifs/dcerpc/DcerpcMessage.java

            buf.enc_ndr_small(5); /* RPC version */
            buf.enc_ndr_small(0); /* minor version */
            buf.enc_ndr_small(this.ptype);
            buf.enc_ndr_small(this.flags);
            buf.enc_ndr_long(0x00000010); /* Little-endian / ASCII / IEEE */
            buf.enc_ndr_short(this.length);
            buf.enc_ndr_short(0); /* length of auth_value */
            buf.enc_ndr_long(this.call_id);
        }
    
    
    Registered: Sun Nov 03 00:10:13 UTC 2024
    - Last Modified: Sun Jul 01 13:12:10 UTC 2018
    - 5K bytes
    - Viewed (0)
  2. android/guava/src/com/google/common/hash/Hashing.java

      /**
       * Returns a hash function implementing the <a
       * href="https://github.com/aappleby/smhasher/blob/master/src/MurmurHash3.cpp">32-bit murmur3
       * algorithm, x86 variant</a> (little-endian variant), using the given seed value, <b>with a known
       * bug</b> as described in the deprecation text.
       *
       * <p>The C++ equivalent is the MurmurHash3_x86_32 function (Murmur3A), which however does not
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Jul 19 16:02:36 UTC 2024
    - 29.3K bytes
    - Viewed (0)
  3. android/guava/src/com/google/common/hash/HashFunction.java

       * {@code int} value, interpreted in little-endian byte order. The implementation <i>might</i>
       * perform better than its longhand equivalent, but should not perform worse.
       *
       * @since 12.0
       */
      HashCode hashInt(int input);
    
      /**
       * Shortcut for {@code newHasher().putLong(input).hash()}; returns the hash code for the given
       * {@code long} value, interpreted in little-endian byte order. The implementation <i>might</i>
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue May 25 18:22:59 UTC 2021
    - 10.9K bytes
    - Viewed (0)
  4. guava/src/com/google/common/hash/HashFunction.java

       * {@code int} value, interpreted in little-endian byte order. The implementation <i>might</i>
       * perform better than its longhand equivalent, but should not perform worse.
       *
       * @since 12.0
       */
      HashCode hashInt(int input);
    
      /**
       * Shortcut for {@code newHasher().putLong(input).hash()}; returns the hash code for the given
       * {@code long} value, interpreted in little-endian byte order. The implementation <i>might</i>
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue May 25 18:22:59 UTC 2021
    - 10.9K bytes
    - Viewed (0)
  5. docs/en/docs/tutorial/security/first-steps.md

    <img src="/img/tutorial/security/image01.png">
    
    /// check | "Authorize button!"
    
    You already have a shiny new "Authorize" button.
    
    And your *path operation* has a little lock in the top-right corner that you can click.
    
    ///
    
    And if you click it, you have a little authorization form to type a `username` and `password` (and other optional fields):
    
    <img src="/img/tutorial/security/image02.png">
    
    /// note
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 06 20:36:54 UTC 2024
    - 9.2K bytes
    - Viewed (0)
  6. guava-gwt/src-super/com/google/common/base/super/com/google/common/base/Platform.java

    /** @author Jesse Wilson */
    final class Platform {
      static CharMatcher precomputeCharMatcher(CharMatcher matcher) {
        // CharMatcher.precomputed() produces CharMatchers that are maybe a little
        // faster (and that's debatable), but definitely more memory-hungry. We're
        // choosing to turn .precomputed() into a no-op in GWT, because it doesn't
        // seem to be a worthwhile tradeoff in a browser.
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Mon May 27 13:56:56 UTC 2024
    - 2K bytes
    - Viewed (0)
  7. android/guava-tests/test/com/google/common/hash/AbstractStreamingHasherTest.java

              // For convenience, testing only with big endianness, to match DataOutputStream.
              // I regard highly unlikely that both the little endianness tests above and this one
              // passes, and there is still a little endianness bug lurking around.
            }
          }
    
          Control control = new Control();
          Hasher controlSink = control.newHasher(1024);
    
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Jul 23 14:22:54 UTC 2024
    - 8.5K bytes
    - Viewed (0)
  8. compat/maven-artifact/src/site/apt/index.apt

     with its <<<DefaultArtifact>>> implementation ({{{./xref/org/apache/maven/artifact/DefaultArtifact.html}source}}).
    
     The jar file is executable and provides a little tool to display how Maven parses and compares versions:
    
    +----+
    $ java -jar maven-artifact-*.jar 3.2.4-alpha-1 3.2.4-SNAPSHOT 3.2.4.0
    Display parameters as parsed by Maven (in canonical form) and comparison result:
    Registered: Sun Nov 03 03:35:11 UTC 2024
    - Last Modified: Fri Oct 25 12:31:46 UTC 2024
    - 1.7K bytes
    - Viewed (0)
  9. guava-tests/test/com/google/common/hash/AbstractStreamingHasherTest.java

              // For convenience, testing only with big endianness, to match DataOutputStream.
              // I regard highly unlikely that both the little endianness tests above and this one
              // passes, and there is still a little endianness bug lurking around.
            }
          }
    
          Control control = new Control();
          Hasher controlSink = control.newHasher(1024);
    
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Jul 23 14:22:54 UTC 2024
    - 8.5K bytes
    - Viewed (0)
  10. fess-crawler/src/main/java/org/codelibs/fess/crawler/util/XPathAPI.java

        }
    
        /**
         *  Evaluate XPath string to an XObject.
         *  XPath namespace prefixes are resolved from the namespaceNode.
         *  The implementation of this is a little slow, since it creates
         *  a number of objects each time it is called.  This could be optimized
         *  to keep the same objects around, but then thread-safety issues would arise.
         *
    Registered: Sun Nov 10 03:50:12 UTC 2024
    - Last Modified: Thu Feb 22 01:36:27 UTC 2024
    - 3.3K bytes
    - Viewed (0)
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