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Results 131 - 140 of 169 for orderedBy (0.04 sec)

  1. finisher_api.go

    			return tx.Session(&Session{SkipHooks: true}).Clauses(clause.OnConflict{UpdateAll: true}).Create(value)
    		}
    
    		return updateTx
    	}
    
    	return
    }
    
    // First finds the first record ordered by primary key, matching given conditions conds
    func (db *DB) First(dest interface{}, conds ...interface{}) (tx *DB) {
    	tx = db.Limit(1).Order(clause.OrderByColumn{
    Registered: Sun Dec 28 09:35:17 UTC 2025
    - Last Modified: Fri Sep 19 01:49:06 UTC 2025
    - 22.9K bytes
    - Viewed (0)
  2. cmd/erasure.go

    		}
    	}
    
    	return getStorageInfo(localDisks, localEndpoints, metrics)
    }
    
    // getOnlineDisksWithHealingAndInfo - returns online disks and overall healing status.
    // Disks are ordered in the following groups:
    // - Non-scanning disks
    // - Non-healing disks
    // - Healing disks (if inclHealing is true)
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Sun Sep 28 20:59:21 UTC 2025
    - 16.1K bytes
    - Viewed (0)
  3. android/guava-tests/test/com/google/common/collect/OrderingTest.java

        }
      }
    
      /**
       * A means for changing an Ordering into another Ordering. Each instance is responsible for
       * creating the alternate Ordering, and providing a List that is known to be ordered, based on an
       * input List known to be ordered according to the input Ordering.
       */
      private enum OrderingMutation {
        REVERSE {
          @Override
          <T extends @Nullable Object> Scenario<?> mutate(Scenario<T> scenario) {
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Fri Oct 10 23:13:45 UTC 2025
    - 42.8K bytes
    - Viewed (0)
  4. guava-tests/test/com/google/common/collect/OrderingTest.java

        }
      }
    
      /**
       * A means for changing an Ordering into another Ordering. Each instance is responsible for
       * creating the alternate Ordering, and providing a List that is known to be ordered, based on an
       * input List known to be ordered according to the input Ordering.
       */
      private enum OrderingMutation {
        REVERSE {
          @Override
          <T extends @Nullable Object> Scenario<?> mutate(Scenario<T> scenario) {
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Fri Oct 10 23:13:45 UTC 2025
    - 42.8K bytes
    - Viewed (0)
  5. internal/s3select/jstream/decoder.go

    			c = d.skipSpaces()
    			goto scan
    		default:
    			err = d.mkError(ErrSyntax, "after object key:value pair")
    			goto out
    		}
    	}
    
    out:
    	d.depth--
    	return obj, err
    }
    
    // object (ordered) accept valid JSON array value
    func (d *Decoder) objectOrdered() (KVS, error) {
    	d.depth++
    	if d.maxDepth > 0 && d.depth > d.maxDepth {
    		return nil, ErrMaxDepth
    	}
    
    	var (
    		c   byte
    		k   string
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Fri Aug 29 02:39:48 UTC 2025
    - 13.4K bytes
    - Viewed (0)
  6. android/guava/src/com/google/common/hash/HashFunction.java

     * number called a <i>hash code</i>.
     *
     * <h3>Definition</h3>
     *
     * <p>Unpacking this definition:
     *
     * <ul>
     *   <li><b>block of data:</b> the input for a hash function is always, in concept, an ordered byte
     *       array. This hashing API accepts an arbitrary sequence of byte and multibyte values (via
     *       {@link Hasher}), but this is merely a convenience; these are always translated into raw
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Mon Mar 17 20:26:29 UTC 2025
    - 10.9K bytes
    - Viewed (0)
  7. guava/src/com/google/common/hash/HashFunction.java

     * number called a <i>hash code</i>.
     *
     * <h3>Definition</h3>
     *
     * <p>Unpacking this definition:
     *
     * <ul>
     *   <li><b>block of data:</b> the input for a hash function is always, in concept, an ordered byte
     *       array. This hashing API accepts an arbitrary sequence of byte and multibyte values (via
     *       {@link Hasher}), but this is merely a convenience; these are always translated into raw
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Mon Mar 17 20:26:29 UTC 2025
    - 10.9K bytes
    - Viewed (0)
  8. android/guava/src/com/google/common/collect/ImmutableCollection.java

      // (which is fortunate because Animal Sniffer doesn't look for @IgnoreJRERequirement on fields)
      static final int SPLITERATOR_CHARACTERISTICS =
          Spliterator.IMMUTABLE | Spliterator.NONNULL | Spliterator.ORDERED;
    
      ImmutableCollection() {}
    
      /** Returns an unmodifiable iterator across the elements in this collection. */
      @Override
      public abstract UnmodifiableIterator<E> iterator();
    
      @Override
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 21.4K bytes
    - Viewed (0)
  9. android/guava/src/com/google/common/util/concurrent/CycleDetectingLockFactory.java

       * lock1.lock();
       * lock3.lock();
       * lock2.lock();  // will throw an IllegalStateException
       * }
       *
       * <p>As with all locks created by instances of {@code CycleDetectingLockFactory} explicitly
       * ordered locks participate in general cycle detection with all other cycle detecting locks, and
       * a lock's behavior when detecting a cyclic lock acquisition is defined by the {@code Policy} of
       * the factory that created it.
       *
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Sep 11 17:06:34 UTC 2025
    - 35.9K bytes
    - Viewed (0)
  10. android/guava/src/com/google/common/graph/Graph.java

     * terms</a>):
     *
     * <ul>
     *   <li>directed graphs
     *   <li>undirected graphs
     *   <li>graphs that do/don't allow self-loops
     *   <li>graphs whose nodes/edges are insertion-ordered, sorted, or unordered
     * </ul>
     *
     * <p>{@code Graph} explicitly does not support parallel edges, and forbids implementations or
     * extensions with parallel edges. If you need parallel edges, use {@link Network}.
     *
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Mon Mar 17 20:26:29 UTC 2025
    - 13.6K bytes
    - Viewed (0)
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