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Results 81 - 90 of 550 for locking (0.06 sec)

  1. internal/bucket/lifecycle/lifecycle_test.go

    			inputConfig: `<LifecycleConfiguration>
                                            <Rule>
                                              <ID>ExpiredObjectAllVersions with object locking</ID>
    		                          <Filter>
    		                             <Prefix>prefix</Prefix>
    		                          </Filter>
    		                          <Status>Enabled</Status>
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Fri Aug 29 02:39:48 UTC 2025
    - 55.5K bytes
    - Viewed (0)
  2. guava/src/com/google/common/cache/LocalCache.java

        @Nullable V get();
    
        /**
         * Waits for a value that may still be loading. Unlike get(), this method can block (in the case
         * of FutureValueReference).
         *
         * @throws ExecutionException if the loading thread throws an exception
         * @throws ExecutionError if the loading thread throws an error
         */
        V waitForValue() throws ExecutionException;
    
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Sep 11 19:35:11 UTC 2025
    - 148.9K bytes
    - Viewed (0)
  3. okhttp/src/commonJvmAndroid/kotlin/okhttp3/EventListener.kt

     * multiple routes to be attempted simultaneously.
     *
     * Events and sequences of events may be repeated for retries and follow-ups.
     *
     * All event methods must execute fast, without external locking, cannot throw exceptions, attempt
     * to mutate the event parameters, or be re-entrant back into the client. Any IO - writing to files
     * or network should be done asynchronously.
     */
    abstract class EventListener {
      /**
    Registered: Fri Dec 26 11:42:13 UTC 2025
    - Last Modified: Tue Oct 07 21:03:04 UTC 2025
    - 24.9K bytes
    - Viewed (0)
  4. docs/ru/docs/virtual-environments.md

    * Обеспечивать наличие **точного** набора пакетов и версий к установке, включая их зависимости, чтобы вы были уверены, что сможете запускать проект в продакшн точно так же, как и на компьютере при разработке — это называется **locking**
    * И многое другое
    
    ## Заключение { #conclusion }
    
    Если вы прочитали и поняли всё это, теперь **вы знаете гораздо больше** о виртуальных окружениях, чем многие разработчики. 🤓
    
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Thu Dec 11 21:25:03 UTC 2025
    - 34.2K bytes
    - Viewed (0)
  5. cmd/bucket-metadata.go

    	return b.LockEnabled || (b.versioningConfig != nil && b.versioningConfig.Enabled()) || (b.objectLockConfig != nil && b.objectLockConfig.Enabled())
    }
    
    // ObjectLocking returns true if object locking is enabled
    func (b BucketMetadata) ObjectLocking() bool {
    	return b.LockEnabled || (b.objectLockConfig != nil && b.objectLockConfig.Enabled())
    }
    
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Sun Sep 28 20:59:21 UTC 2025
    - 18.2K bytes
    - Viewed (0)
  6. internal/grid/muxclient.go

    		m.closeLocked()
    		return false
    	}
    }
    
    func (m *muxClient) close() {
    	if debugPrint {
    		fmt.Println("closing outgoing mux", m.MuxID)
    	}
    	if !m.respMu.TryLock() {
    		// Cancel before locking - will unblock any pending sends.
    		if m.cancelFn != nil {
    			m.cancelFn(context.Canceled)
    		}
    		// Wait for senders to release.
    		m.respMu.Lock()
    	}
    
    	defer m.respMu.Unlock()
    	m.closeLocked()
    }
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Sun Sep 28 20:59:21 UTC 2025
    - 15.9K bytes
    - Viewed (0)
  7. docs/de/docs/virtual-environments.md

    * Und viele andere Dinge
    
    ## Fazit { #conclusion }
    
    Wenn Sie das alles gelesen und verstanden haben, wissen Sie jetzt **viel mehr** über virtuelle Umgebungen als viele Entwickler da draußen. 🤓
    
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Tue Dec 02 17:32:56 UTC 2025
    - 25.4K bytes
    - Viewed (0)
  8. docs/en/docs/virtual-environments.md

    ```plaintext
    /home/user/code/awesome-project/.venv/bin:/usr/bin:/bin:/usr/sbin:/sbin
    ```
    
    That means that the system will now start looking first for programs in:
    
    ```plaintext
    /home/user/code/awesome-project/.venv/bin
    ```
    
    before looking in the other directories.
    
    So, when you type `python` in the terminal, the system will find the Python program in
    
    ```plaintext
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Tue Dec 02 05:09:25 UTC 2025
    - 22.8K bytes
    - Viewed (0)
  9. guava/src/com/google/common/util/concurrent/Striped.java

         * for (Lock lock : locks) {
         *   lock.unlock();
         * }
         *
         * If we only held the int[] stripes, translating it on the fly to L's, the original locks might
         * be garbage collected after locking them, ending up in a huge mess.
         */
        @SuppressWarnings("unchecked") // we carefully replaced all keys with their respective L's
        List<L> asStripes = (List<L>) result;
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Tue Sep 16 22:01:32 UTC 2025
    - 20.6K bytes
    - Viewed (0)
  10. src/main/java/jcifs/internal/smb1/ServerMessageBlock.java

        /**
         * SMB command to seek within a file.
         */
        public static final byte SMB_COM_SEEK = (byte) 0x12;
    
        /**
         * SMB command for file locking operations.
         */
        public static final byte SMB_COM_LOCKING_ANDX = (byte) 0x24;
    
        /**
         * SMB command for transaction operations.
         */
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Sat Aug 16 01:32:48 UTC 2025
    - 38.9K bytes
    - Viewed (0)
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