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README.md
efficiently makes your stuff load faster and saves bandwidth. OkHttp is an HTTP client that’s efficient by default: * HTTP/2 support allows all requests to the same host to share a socket. * Connection pooling reduces request latency (if HTTP/2 isn’t available). * Transparent GZIP shrinks download sizes. * Response caching avoids the network completely for repeat requests.
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Wed Dec 20 23:27:07 UTC 2023 - 6.2K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/hash/AbstractStreamingHasherTest.java
* process it; all should produce the same answer, the only difference should be the number of * process()/processRemaining() invocations, due to alignment. */ @AndroidIncompatible // slow. TODO(cpovirk): Maybe just reduce iterations under Android. public void testExhaustive() throws Exception { Random random = new Random(0); // will iteratively make more debuggable, each time it breaks
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Jul 23 14:22:54 UTC 2024 - 8.5K bytes - Viewed (0) -
compat/maven-model-builder/src/main/java/org/apache/maven/model/building/DefaultTransformerContextBuilder.java
if (sources == null) { return null; } return sources.stream() .reduce((a, b) -> { throw new IllegalStateException(String.format( "No unique Source for %s:%s: %s and %s",
Registered: Sun Nov 03 03:35:11 UTC 2024 - Last Modified: Fri Oct 25 12:31:46 UTC 2024 - 9.1K bytes - Viewed (0) -
cmd/iam-object-store.go
regUsersLoadStartTime := UTCNow() regUsersList := listedConfigItems[usersListKey] for { if len(regUsersList) < count { users, err := iamOS.loadUserConcurrent(ctx, regUser, regUsersList...) if err != nil { return err } for index := range regUsersList { if users[index].Credentials.AccessKey != "" { userName := path.Dir(regUsersList[index])
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Oct 10 23:40:37 UTC 2024 - 26.6K bytes - Viewed (0) -
architecture/ambient/ztunnel.md
SNI is not used because it is illegal to use IPs in SNI, and there is no other existing standard format to represent what we need to. Additionally, using the redirection mechanism reduces the need for clients to know the destination's ztunnel address. Below shows an example outbound request. The "target" path is what the client sends, while the "actual" path is the real network flow after redirection.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Wed Jul 17 23:10:17 UTC 2024 - 16.8K bytes - Viewed (0) -
docs/en/docs/history-design-future.md
That way I could find the best ways to reduce code duplication as much as possible, to have completion everywhere, type and error checks, etc. All in a way that provided the best development experience for all the developers. ## Requirements
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Mon Jul 29 23:35:07 UTC 2024 - 4.1K bytes - Viewed (0) -
android/guava/src/com/google/common/hash/LongAdder.java
/** * One or more variables that together maintain an initially zero {@code long} sum. When updates * (method {@link #add}) are contended across threads, the set of variables may grow dynamically to * reduce contention. Method {@link #sum} (or, equivalently, {@link #longValue}) returns the current * total combined across the variables maintaining the sum. *
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Apr 20 18:43:59 UTC 2021 - 5.4K bytes - Viewed (0) -
guava/src/com/google/common/hash/LongAdder.java
/** * One or more variables that together maintain an initially zero {@code long} sum. When updates * (method {@link #add}) are contended across threads, the set of variables may grow dynamically to * reduce contention. Method {@link #sum} (or, equivalently, {@link #longValue}) returns the current * total combined across the variables maintaining the sum. *
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Apr 20 18:43:59 UTC 2021 - 5.4K bytes - Viewed (0) -
guava-tests/test/com/google/common/hash/AbstractStreamingHasherTest.java
* process it; all should produce the same answer, the only difference should be the number of * process()/processRemaining() invocations, due to alignment. */ @AndroidIncompatible // slow. TODO(cpovirk): Maybe just reduce iterations under Android. public void testExhaustive() throws Exception { Random random = new Random(0); // will iteratively make more debuggable, each time it breaks
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Jul 23 14:22:54 UTC 2024 - 8.5K bytes - Viewed (0) -
docs/contribute/concurrency.md
These are the primary classes involved with establishing, sharing, and terminating connections: * **RealConnectionPool** manages reuse of HTTP and HTTP/2 connections for reduced latency. Every OkHttpClient has one, and its lifetime spans the lifetime of the OkHttpClient.
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sun Feb 06 16:35:36 UTC 2022 - 7K bytes - Viewed (0)