Search Options

Display Count
Sort
Preferred Language
Advanced Search

Results 61 - 70 of 507 for Connections (0.05 seconds)

  1. docs/integrations/veeam/README.md

    - MinIO object storage set up per <https://docs.min.io/community/minio-object-store/index.html>
    - Veeam requires TLS connections to the object storage.  This can be configured per <https://docs.min.io/community/minio-object-store/operations/network-encryption.html>
    - The S3 bucket, Access Key and Secret Key have to be created before and outside of Veeam.
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Tue Aug 12 18:20:36 GMT 2025
    - 5.5K bytes
    - Click Count (0)
  2. internal/http/listener.go

    	// When the net.Conn is a remote drive this value is honored, we close the connection to remote peer proactively.
    	DriveOPTimeout func() time.Duration
    
    	SendBufSize int              // SO_SNDBUF size for the socket connection, NOTE: this sets server and client connection
    	RecvBufSize int              // SO_RECVBUF size for the socket connection, NOTE: this sets server and client connection
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 5.8K bytes
    - Click Count (0)
  3. okhttp/src/jvmTest/kotlin/okhttp3/internal/ws/WebSocketHttpTest.kt

        closeWebSockets(webSocket, server)
      }
    
      /**
       * We had a bug where web socket connections were leaked if the HTTP connection upgrade was not
       * successful. This test confirms that connections are released back to the connection pool!
       * https://github.com/square/okhttp/issues/4258
       */
      @Test
      @Throws(Exception::class)
      fun webSocketConnectionIsReleased() {
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Tue Nov 04 19:13:52 GMT 2025
    - 35.5K bytes
    - Click Count (0)
  4. docs/features/events.md

        .url("https://publicobject.com/helloworld.txt")
        .build();
    
    System.out.println("REQUEST 1 (new connection)");
    try (Response response = client.newCall(request).execute()) {
      // Consume and discard the response body.
      response.body().source().readByteString();
    }
    
    System.out.println("REQUEST 2 (pooled connection)");
    try (Response response = client.newCall(request).execute()) {
      // Consume and discard the response body.
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Sun Feb 06 02:19:09 GMT 2022
    - 7.7K bytes
    - Click Count (0)
  5. cmd/background-heal-ops.go

    type healRoutine struct {
    	tasks   chan healTask
    	workers int
    }
    
    func activeListeners() int {
    	// Bucket notification and http trace are not costly, it is okay to ignore them
    	// while counting the number of concurrent connections
    	return int(globalHTTPListen.Subscribers()) + int(globalTrace.Subscribers())
    }
    
    func waitForLowIO(maxIO int, maxWait time.Duration, currentIO func() int) {
    	// No need to wait run at full speed.
    	if maxIO <= 0 {
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Tue May 27 15:19:03 GMT 2025
    - 4.6K bytes
    - Click Count (0)
  6. internal/http/transports.go

    	// 		// frame will be carried out if no frame is received on the
    	// 		// connection. 5 minutes is sufficient time for any idle connection.
    	// 		trhttp2.ReadIdleTimeout = 5 * time.Minute
    	// 		// PingTimeout is the timeout after which the connection will be closed
    	// 		// if a response to Ping is not received.
    	// 		trhttp2.PingTimeout = dialTimeout
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Fri Aug 08 17:51:53 GMT 2025
    - 6.5K bytes
    - Click Count (0)
  7. okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RealRoutePlanner.kt

      }
    
      /**
       * Return the route from [connection] if it should be retried, even if the connection itself is
       * unhealthy. The biggest gotcha here is that we shouldn't reuse routes from coalesced
       * connections.
       */
      private fun retryRoute(connection: RealConnection): Route? =
        connection.withLock {
          when {
            connection.routeFailureCount != 0 -> null
    
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Wed Oct 08 03:50:05 GMT 2025
    - 12K bytes
    - Click Count (0)
  8. okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RouteSelector.kt

    import okhttp3.internal.canParseAsIpAddress
    import okhttp3.internal.immutableListOf
    import okhttp3.internal.toImmutableList
    
    /**
     * Selects routes to connect to an origin server. Each connection requires a choice of proxy server,
     * IP address, and TLS mode. Connections may also be recycled.
     */
    class RouteSelector internal constructor(
      private val address: Address,
      private val routeDatabase: RouteDatabase,
      private val call: RealCall,
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Wed Oct 08 03:50:05 GMT 2025
    - 7.3K bytes
    - Click Count (2)
  9. internal/grid/connection.go

    func gridLogOnceIf(ctx context.Context, err error, id string, errKind ...any) {
    	logger.LogOnceIf(ctx, "grid", err, id, errKind...)
    }
    
    // A Connection is a remote connection.
    // There is no distinction externally whether the connection was initiated from
    // this server or from the remote.
    type Connection struct {
    	// NextID is the next ID that can be used (atomic).
    	NextID uint64
    
    	// LastPong is last pong time (atomic)
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 46.9K bytes
    - Click Count (0)
  10. internal/event/target/nsq.go

    	}
    
    	if err := target.producer.Ping(); err != nil {
    		// To treat "connection refused" errors as errNotConnected.
    		if xnet.IsConnRefusedErr(err) {
    			return false, store.ErrNotConnected
    		}
    		return false, err
    	}
    	return true, nil
    }
    
    // Save - saves the events to the store which will be replayed when the nsq connection is active.
    func (target *NSQTarget) Save(eventData event.Event) error {
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Sun Mar 30 00:56:02 GMT 2025
    - 7.1K bytes
    - Click Count (0)
Back to Top