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Results 1 - 10 of 312 for Connections (0.21 sec)
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istioctl/pkg/writer/ztunnel/configdump/connections.go
Go - Registered: Wed May 01 22:53:12 GMT 2024 - Last Modified: Mon Apr 22 15:39:28 GMT 2024 - 3.3K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt
} } return null } fun put(connection: RealConnection) { connection.lock.assertHeld() connections.add(connection) // connection.queueEvent { connectionListener.connectEnd(connection) } scheduleCloser() } /** * Notify this pool that [connection] has become idle. Returns true if the connection has been * removed from the pool and should be closed.
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Sat Apr 20 17:03:43 GMT 2024 - 16.2K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/Connection.kt
* avoiding these options entirely, this class allows a connection to be attempted with modern * options and then retried without them should the attempt fail. * * ## Connection Reuse * * Each connection can carry a varying number of streams, depending on the underlying protocol being * used. HTTP/1.x connections can carry either zero or one streams. HTTP/2 connections can carry any
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Wed Dec 20 23:27:07 GMT 2023 - 4.3K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/ConnectionPool.kt
import okhttp3.internal.concurrent.TaskRunner import okhttp3.internal.connection.FastFallbackExchangeFinder import okhttp3.internal.connection.ForceConnectRoutePlanner import okhttp3.internal.connection.RealConnectionPool import okhttp3.internal.connection.RealRoutePlanner import okhttp3.internal.connection.RouteDatabase /** * Manages reuse of HTTP and HTTP/2 connections for reduced network latency. HTTP requests that
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Wed Apr 03 20:39:41 GMT 2024 - 5.6K bytes - Viewed (0) -
android/guava/src/com/google/common/graph/StandardValueGraph.java
GraphConnections<N, V> connectionsU = nodeConnections.get(nodeU); return (connectionsU != null) && connectionsU.successors().contains(nodeV); } @CheckForNull private final V edgeValueOrDefaultInternal(N nodeU, N nodeV, @CheckForNull V defaultValue) { GraphConnections<N, V> connectionsU = nodeConnections.get(nodeU); V value = (connectionsU == null) ? null : connectionsU.value(nodeV);
Java - Registered: Fri Apr 26 12:43:10 GMT 2024 - Last Modified: Mon Jan 22 17:29:38 GMT 2024 - 6.1K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/ConnectionSpec.kt
import okhttp3.internal.indexOf import okhttp3.internal.intersect /** * Specifies configuration for the socket connection that HTTP traffic travels through. For `https:` * URLs, this includes the TLS version and cipher suites to use when negotiating a secure * connection. * * The TLS versions configured in a connection spec are only be used if they are also enabled in the
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Sat Jan 20 10:30:28 GMT 2024 - 13.4K bytes - Viewed (0) -
manifests/charts/base/crds/crd-all.gen.yaml
pool connections. type: string maxConcurrentStreams: description: The maximum number of concurrent streams allowed for a peer on one HTTP/2 connection. format: int32
Others - Registered: Wed Apr 24 22:53:08 GMT 2024 - Last Modified: Mon Apr 22 20:20:47 GMT 2024 - 606.1K bytes - Viewed (0) -
internal/http/server.go
// DefaultShutdownTimeout - default shutdown timeout to gracefully shutdown server. DefaultShutdownTimeout = 5 * time.Second // DefaultIdleTimeout for idle inactive connections DefaultIdleTimeout = 30 * time.Second // DefaultReadHeaderTimeout for very slow inactive connections DefaultReadHeaderTimeout = 30 * time.Second // DefaultMaxHeaderBytes - default maximum HTTP header size in bytes. DefaultMaxHeaderBytes = 1 * humanize.MiByte )
Go - Registered: Sun Apr 21 19:28:08 GMT 2024 - Last Modified: Fri Feb 09 21:25:16 GMT 2024 - 7.7K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt
import okhttp3.internal.ws.RealWebSocket import okio.BufferedSink import okio.BufferedSource /** * A connection to a remote web server capable of carrying 1 or more concurrent streams. * * Connections are shared in a connection pool. Accesses to the connection's state must be guarded * by holding a lock on the connection. */ class RealConnection( val taskRunner: TaskRunner, val connectionPool: RealConnectionPool,
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Sat Apr 20 17:03:43 GMT 2024 - 15.4K bytes - Viewed (0) -
internal/grid/README.md
A **Manager** is used to manage all incoming and outgoing connections to a server. On startup all remote servers must be specified. From that individual connections will be spawned to each remote server, or incoming requests will be hooked up to the appropriate connection. To get a connection to a specific server, use `Manager.Connection(host)` to get a connection to the specified host. From this connection individual requests can be made.
Plain Text - Registered: Sun Apr 21 19:28:08 GMT 2024 - Last Modified: Thu Jan 18 07:03:17 GMT 2024 - 9.4K bytes - Viewed (0)