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docs/smb3-features/02-persistent-handles-design.md
# Persistent Handles Feature - Detailed Design Document ## 1. Overview Persistent handles (also known as durable handles) allow SMB3 connections to survive network disconnections, server reboots, and client reconnections. This feature is critical for enterprise reliability and seamless failover scenarios. ## 2. Protocol Specification Reference - **MS-SMB2 Section 2.2.13.2.3**: SMB2_CREATE_DURABLE_HANDLE_REQUEST
Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sat Aug 16 02:53:50 GMT 2025 - 31.6K bytes - Click Count (0) -
CHANGELOG/CHANGELOG-1.3.md
* Make addon-manager cross-platform and use it with hyperkube ([#25631](https://github.com/kubernetes/kubernetes/pull/25631), [@luxas](https://github.com/luxas)) * kubelet: Optionally, have kubelet exit if lock file contention is observed, using --exit-on-lock-contention flag ([#25596](https://github.com/kubernetes/kubernetes/pull/25596), [@derekparker](https://github.com/derekparker))
Created: Fri Apr 03 09:05:14 GMT 2026 - Last Modified: Thu Dec 24 02:28:26 GMT 2020 - 84K bytes - Click Count (0) -
CHANGELOG/CHANGELOG-1.19.md
- K8s.io/apimachinery - scheme.Convert() now uses only explicitly registered conversions - default reflection based conversion is no longer available. `+k8s:conversion-gen` tags can be used with the `k8s.io/code-generator` component to generate conversions. ([#90018](https://github.com/kubernetes/kubernetes/pull/90018), [@wojtek-t](https://github.com/wojtek-t)) [SIG API Machinery, Apps and Testing]
Created: Fri Apr 03 09:05:14 GMT 2026 - Last Modified: Wed Jan 05 05:42:32 GMT 2022 - 489.7K bytes - Click Count (0) -
android/guava/src/com/google/common/util/concurrent/Striped.java
* <i>stripes</i>, increasing the granularity of a single lock and allowing independent operations * to lock different stripes and proceed concurrently, instead of creating contention for a single * lock. * * <p>The guarantee provided by this class is that equal keys lead to the same lock (or semaphore), * i.e. {@code if (key1.equals(key2))} then {@code striped.get(key1) == striped.get(key2)} (assuming
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Tue Sep 16 22:01:32 GMT 2025 - 20.6K bytes - Click Count (0) -
docs/en/docs/virtual-environments.md
/// //// That command creates a new virtual environment in a directory called `.venv`. /// details | `.venv` or other name You could create the virtual environment in a different directory, but there's a convention of calling it `.venv`. /// ## Activate the Virtual Environment { #activate-the-virtual-environment } Activate the new virtual environment so that any Python command you run or package you install uses it.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 22.1K bytes - Click Count (0) -
android/guava/src/com/google/common/util/concurrent/AbstractFutureState.java
currentWaiter.unpark(); } } // Gets and Timed Gets // // * Be responsive to interruption // * Don't create Waiter nodes if you aren't going to park, this helps reduce contention on // waitersField. // * Future completion is defined by when #valueField becomes non-null/non DelegatingToFuture // * Future completion can be observed if the waitersField field contains a TOMBSTONE
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Aug 07 16:05:33 GMT 2025 - 33.2K bytes - Click Count (0) -
docs/de/docs/virtual-environments.md
Dieser Befehl erstellt eine neue virtuelle Umgebung in einem Verzeichnis namens `.venv`. /// details | `.venv` oder ein anderer Name Sie könnten die virtuelle Umgebung in einem anderen Verzeichnis erstellen, aber es ist eine Konvention, sie `.venv` zu nennen. /// ## Die virtuelle Umgebung aktivieren { #activate-the-virtual-environment }Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 17:58:09 GMT 2026 - 24.8K bytes - Click Count (0) -
docs/smb3-features/03-multi-channel-design.md
# Multi-Channel Feature - Detailed Design Document ## 1. Overview SMB3 Multi-Channel enables the use of multiple network connections between client and server, providing increased throughput, network fault tolerance, and automatic failover capabilities. This feature aggregates bandwidth across multiple NICs and provides seamless failover when network paths fail. ## 2. Protocol Specification Reference
Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sat Aug 16 02:53:50 GMT 2025 - 39.6K bytes - Click Count (0) -
internal/grid/handlers.go
func (h *SingleHandler[Req, Resp]) AllowCallRequestPool(b bool) *SingleHandler[Req, Resp] { h.callReuseReq = b return h } // IgnoreNilConn will ignore nil connections when calling. // This will make Call return nil instead of ErrDisconnected when the connection is nil. // This may only be set ONCE before use. func (h *SingleHandler[Req, Resp]) IgnoreNilConn() *SingleHandler[Req, Resp] {
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Tue Feb 18 16:25:55 GMT 2025 - 27.7K bytes - Click Count (0) -
android/guava/src/com/google/common/math/IntMath.java
} private static int sqrtFloor(int x) { // There is no loss of precision in converting an int to a double, according to // http://java.sun.com/docs/books/jls/third_edition/html/conversions.html#5.1.2 return (int) Math.sqrt(x); } /** * Returns the result of dividing {@code p} by {@code q}, rounding using the specified {@code
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Jan 29 22:14:05 GMT 2026 - 26.1K bytes - Click Count (0)