Search Options

Results per page
Sort
Preferred Languages
Advance

Results 381 - 390 of 2,816 for tave (0.06 sec)

  1. .github/ISSUE_TEMPLATE/bug_report.md

    ## Steps to Reproduce (for bugs)
    <!--- Provide a link to a live example, or an unambiguous set of steps to -->
    <!--- reproduce this bug. Include code to reproduce, if relevant -->
    <!--- and make sure you have followed https://github.com/minio/minio/tree/release/docs/debugging to capture relevant logs -->
    
    1.
    2.
    3.
    4.
    
    ## Context
    <!--- How has this issue affected you? What are you trying to accomplish? -->
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Jan 20 17:37:40 UTC 2022
    - 1.7K bytes
    - Viewed (0)
  2. docs/en/docs/tutorial/encoder.md

    For that, **FastAPI** provides a `jsonable_encoder()` function.
    
    ## Using the `jsonable_encoder`
    
    Let's imagine that you have a database `fake_db` that only receives JSON compatible data.
    
    For example, it doesn't receive `datetime` objects, as those are not compatible with JSON.
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 27 23:31:16 UTC 2024
    - 1.6K bytes
    - Viewed (0)
  3. internal/bucket/lifecycle/lifecycle.go

    }
    
    // Validate - validates the lifecycle configuration
    func (lc Lifecycle) Validate(lr lock.Retention) error {
    	// Lifecycle config can't have more than 1000 rules
    	if len(lc.Rules) > 1000 {
    		return errLifecycleTooManyRules
    	}
    	// Lifecycle config should have at least one rule
    	if len(lc.Rules) == 0 {
    		return errLifecycleNoRule
    	}
    
    	// Validate all the rules in the lifecycle config
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu May 23 01:12:48 UTC 2024
    - 17.9K bytes
    - Viewed (0)
  4. guava/src/com/google/common/graph/SuccessorsFunction.java

     * any other implementation of this interface.
     *
     * <p>If you have your own graph implementation based around a custom node type {@code MyNode},
     * which has a method {@code getChildren()} that retrieves its successors in a graph:
     *
     * <pre>{@code
     * someGraphAlgorithm(startNode, MyNode::getChildren);
     * }</pre>
     *
     * <p>If you have some other mechanism for returning the successors of a node, or one that doesn't
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Mon Apr 26 17:43:39 UTC 2021
    - 4.3K bytes
    - Viewed (0)
  5. docs/en/docs/advanced/websockets.md

    ### In production
    
    In your production system, you probably have a frontend created with a modern framework like React, Vue.js or Angular.
    
    And to communicate using WebSockets with your backend you would probably use your frontend's utilities.
    
    Or you might have a native mobile application that communicates with your WebSocket backend directly, in native code.
    
    Or you might have any other way to communicate with the WebSocket endpoint.
    
    ---
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 06 20:36:54 UTC 2024
    - 6.3K bytes
    - Viewed (0)
  6. cmd/speedtest.go

    		if opts.autotune {
    			// if we have less drives than concurrency then choose
    			// only the concurrency to be number of drives to start
    			// with - since default '32' might be big and may not
    			// complete in total time of 10s.
    			if globalEndpoints.NEndpoints() < concurrency {
    				concurrency = globalEndpoints.NEndpoints()
    			}
    
    			// Check if we have local disks per pool less than
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon May 06 09:45:10 UTC 2024
    - 9.2K bytes
    - Viewed (0)
  7. .github/ISSUE_TEMPLATE/feature_enhancement_request.yaml

              required: true
            - label: >
                I have read and understood the [contribution
                guidelines](https://github.com/google/guava/wiki/HowToContribute#feature-requests).
              required: true
            - label: >
                I have read and understood
                [Guava's philosophy](https://github.com/google/guava/wiki/PhilosophyExplained), and
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Nov 17 18:47:47 UTC 2023
    - 3.9K bytes
    - Viewed (0)
  8. doc/go_spec.html

    structurally equivalent; that is, they have the same literal structure and corresponding
    components have identical types. In detail:
    </p>
    
    <ul>
    	<li>Two array types are identical if they have identical element types and
    	    the same array length.</li>
    
    	<li>Two slice types are identical if they have identical element types.</li>
    
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Wed Oct 02 00:58:01 UTC 2024
    - 282.5K bytes
    - Viewed (0)
  9. docs/de/docs/tutorial/body-multiple-params.md

    ```JSON
    {
        "item": {
            "name": "Foo",
            "description": "The pretender",
            "price": 42.0,
            "tax": 3.2
        },
        "user": {
            "username": "dave",
            "full_name": "Dave Grohl"
        }
    }
    ```
    
    /// note | "Hinweis"
    
    Beachten Sie, dass, obwohl `item` wie zuvor deklariert wurde, es nun unter einem Schlüssel `item` im Body erwartet wird.
    
    ///
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 06 20:36:54 UTC 2024
    - 8.2K bytes
    - Viewed (0)
  10. cmd/xl-storage-format-v2_string.go

    package cmd
    
    import "strconv"
    
    func _() {
    	// An "invalid array index" compiler error signifies that the constant values have changed.
    	// Re-run the stringer command to generate them again.
    	var x [1]struct{}
    	_ = x[invalidVersionType-0]
    	_ = x[ObjectType-1]
    	_ = x[DeleteType-2]
    	_ = x[LegacyType-3]
    	_ = x[lastVersionType-4]
    }
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Dec 02 19:29:16 UTC 2021
    - 1.4K bytes
    - Viewed (0)
Back to top