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src/main/java/org/codelibs/fess/exec/ThumbnailGenerator.java
final DynamicProperties systemProperties = ComponentUtil.getSystemProperties(); if (StringUtil.isNotBlank(options.propertiesPath)) { systemProperties.reload(options.propertiesPath); } else { try { final File propFile = ComponentUtil.getSystemHelper().createTempFile("thumbnail_", ".properties");
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Thu Aug 07 03:06:29 UTC 2025 - 9.3K bytes - Viewed (0) -
docs/de/docs/advanced/websockets.md
Sie können Binär-, Text- und JSON-Daten empfangen und senden. ## Es ausprobieren Wenn Ihre Datei `main.py` heißt, führen Sie Ihre Anwendung so aus: <div class="termy"> ```console $ uvicorn main:app --reload <span style="color: green;">INFO</span>: Uvicorn running on http://127.0.0.1:8000 (Press CTRL+C to quit) ``` </div>
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Mon Nov 18 02:25:44 UTC 2024 - 6K bytes - Viewed (0) -
docs/pt/docs/deployment/manually.md
Cada programa de servidor ASGI alternativo teria um comando semelhante, você pode ler mais na documentação respectiva. /// warning | Aviso Uvicorn e outros servidores suportam a opção `--reload` que é útil durante o desenvolvimento. A opção `--reload` consome muito mais recursos, é mais instável, etc. Ela ajuda muito durante o **desenvolvimento**, mas você **não deve** usá-la em **produção**. /// ## Conceitos de Implantação
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Thu Jan 09 20:41:07 UTC 2025 - 7.2K bytes - Viewed (0) -
src/test/java/jcifs/util/AuthenticationRateLimiterTest.java
} catch (SmbException e) { // Expected } // Manually unlock assertTrue(rateLimiter.unlockAccount(username), "Manual unlock should succeed"); // Should be allowed again assertTrue(rateLimiter.checkAttempt(username, ip), "Should be allowed after manual unlock"); } @Test public void testManualUnblockIp() throws Exception {
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 30 05:58:03 UTC 2025 - 15.8K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/mylasta/direction/sponsor/FessCurtainBeforeHook.java
@Override public void hook(final FwAssistantDirector assistantDirector) { processDBFluteSystem(); } protected void processDBFluteSystem() { DBFluteSystem.unlock(); DBFluteSystem.setFinalTimeZoneProvider(createFinalTimeZoneProvider()); DBFluteSystem.lock(); } protected DfFinalTimeZoneProvider createFinalTimeZoneProvider() {Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Thu Jul 17 08:28:31 UTC 2025 - 1.9K bytes - Viewed (0) -
src/test/java/org/codelibs/fess/helper/RelatedContentHelperTest.java
testData.add(createRelatedContent("test", "Test Content", "")); mockBhv.setTestData(testData); relatedContentHelper.init(); // Verify that load was called and data is processed String[] results = relatedContentHelper.getRelatedContents("test"); assertEquals(1, results.length); assertEquals("Test Content", results[0]); }
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Sat Jul 19 23:49:30 UTC 2025 - 14.3K bytes - Viewed (0) -
docs/ko/docs/fastapi-cli.md
`fastapi dev` 명령을 실행하면 개발 모드가 시작됩니다. 기본적으로 **자동 재시작(auto-reload)** 기능이 활성화되어, 코드에 변경이 생기면 서버를 자동으로 다시 시작합니다. 하지만 이 기능은 리소스를 많이 사용하며, 비활성화했을 때보다 안정성이 떨어질 수 있습니다. 따라서 개발 환경에서만 사용하는 것이 좋습니다. 또한, 서버는 컴퓨터가 자체적으로 통신할 수 있는 IP 주소(`localhost`)인 `127.0.0.1`에서 연결을 대기합니다. ## `fastapi run` `fastapi run` 명령을 실행하면 기본적으로 프로덕션 모드로 FastAPI가 시작됩니다.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Mon Oct 28 11:29:32 UTC 2024 - 6.8K bytes - Viewed (0) -
docs/zh-hant/docs/fastapi-cli.md
## `fastapi dev` 執行 `fastapi dev` 會啟動開發模式。 預設情況下,**auto-reload** 功能是啟用的,當你對程式碼進行修改時,伺服器會自動重新載入。這會消耗較多資源,並且可能比禁用時更不穩定。因此,你應該只在開發環境中使用此功能。它也會在 IP 位址 `127.0.0.1` 上監聽,這是用於你的機器與自身通訊的 IP 位址(`localhost`)。 ## `fastapi run` 執行 `fastapi run` 會以生產模式啟動 FastAPI。 預設情況下,**auto-reload** 功能是禁用的。它也會在 IP 位址 `0.0.0.0` 上監聽,表示會監聽所有可用的 IP 地址,這樣任何能與該機器通訊的人都可以公開存取它。這通常是你在生產環境中運行應用程式的方式,例如在容器中運行時。
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Fri Oct 18 12:12:01 UTC 2024 - 6.1K bytes - Viewed (0) -
internal/stmt_store/stmt_store.go
cacheStmt := &Stmt{ Transaction: isTransaction, prepared: make(chan struct{}), } // Cache the Stmt object with the associated key. s.Set(key, cacheStmt) // Unlock after completing initialization to prevent deadlocks. locker.Unlock() // Ensure the prepared channel is closed after the function execution completes. defer close(cacheStmt.prepared) // Prepare the SQL statement using the provided connection.Registered: Sun Sep 07 09:35:13 UTC 2025 - Last Modified: Sun Apr 27 06:05:16 UTC 2025 - 6K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/Monitor.java
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Mar 17 20:26:29 UTC 2025 - 42.8K bytes - Viewed (0)