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  1. okhttp/src/commonJvmAndroid/kotlin/okhttp3/ConnectionPool.kt

    /**
     * Manages reuse of HTTP and HTTP/2 connections for reduced network latency. HTTP requests that
     * share the same [Address] may share a [Connection]. This class implements the policy
     * of which connections to keep open for future use.
     *
     * @constructor Create a new connection pool with tuning parameters appropriate for a single-user
     * application. The tuning parameters in this pool are subject to change in future OkHttp releases.
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Oct 07 21:55:03 GMT 2025
    - 3.4K bytes
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  2. android/guava/src/com/google/common/base/MoreObjects.java

          }
          return false;
        }
    
        /**
         * Returns a string in the format specified by {@link MoreObjects#toStringHelper(Object)}.
         *
         * <p>After calling this method, you can keep adding more properties to later call toString()
         * again and get a more complete representation of the same object; but properties cannot be
         * removed, so this only allows limited reuse of the helper instance. The helper allows
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Feb 05 17:38:41 GMT 2026
    - 16.2K bytes
    - Click Count (0)
  3. docs/en/docs/advanced/custom-response.md

    <img src="/img/tutorial/custom-response/image01.png">
    
    ## Available responses { #available-responses }
    
    Here are some of the available responses.
    
    Keep in mind that you can use `Response` to return anything else, or even create a custom sub-class.
    
    /// note | Technical Details
    
    You could also use `from starlette.responses import HTMLResponse`.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 11K bytes
    - Click Count (0)
  4. src/main/java/org/codelibs/fess/entity/ChatSession.java

                if (messages != null) {
                    messages.clear();
                }
            }
            this.lastAccessedAt = LocalDateTime.now();
        }
    
        /**
         * Trims the message history to keep only the most recent messages.
         *
         * @param maxMessages the maximum number of messages to retain
         */
        public void trimHistory(final int maxMessages) {
            synchronized (messagesLock) {
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Mar 07 01:53:06 GMT 2026
    - 6.7K bytes
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  5. docs/de/docs/tutorial/server-sent-events.md

    ## Technische Details { #technical-details }
    
    FastAPI implementiert einige bewährte SSE-Praktiken direkt out of the box.
    
    - Alle 15 Sekunden, wenn keine Nachricht gesendet wurde, einen **„keep alive“-`ping`-Kommentar** senden, um zu verhindern, dass einige Proxys die Verbindung schließen, wie in der [HTML-Spezifikation: Server-Sent Events](https://html.spec.whatwg.org/multipage/server-sent-events.html#authoring-notes) vorgeschlagen.
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 17:48:21 GMT 2026
    - 5.1K bytes
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  6. docs/pt/docs/tutorial/server-sent-events.md

    {* ../../docs_src/server_sent_events/tutorial005_py310.py hl[14] *}
    
    ## Detalhes Técnicos { #technical-details }
    
    O FastAPI implementa algumas boas práticas de SSE prontas para uso.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 18:20:13 GMT 2026
    - 4.9K bytes
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  7. internal/cachevalue/cache.go

    	return t.GetWithCtx(context.Background())
    }
    
    func (t *Cache[T]) update(ctx context.Context) error {
    	val, err := t.updateFn(ctx)
    	if err != nil {
    		if t.opts.ReturnLastGood && t.val.Load() != nil {
    			// Keep last good value, so update
    			// does not return an error.
    			return nil
    		}
    		return err
    	}
    
    	t.val.Store(&val)
    	t.lastUpdateMs.Store(time.Now().UnixMilli())
    	return nil
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri May 24 12:50:46 GMT 2024
    - 4.4K bytes
    - Click Count (0)
  8. docs/en/docs/benchmarks.md

    But when checking benchmarks and comparisons you should keep the following in mind.
    
    ## Benchmarks and speed { #benchmarks-and-speed }
    
    When you check the benchmarks, it is common to see several tools of different types compared as equivalent.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 3.4K bytes
    - Click Count (0)
  9. android/guava/src/com/google/common/reflect/Reflection.java

       * state hurts system maintainability and testability. In cases when you have no choice while
       * interoperating with a legacy framework, this method helps to keep the code less ugly.
       *
       * @throws ExceptionInInitializerError if an exception is thrown during initialization of a class
       */
      public static void initialize(Class<?>... classes) {
        for (Class<?> clazz : classes) {
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Sat Dec 21 03:10:51 GMT 2024
    - 3.4K bytes
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  10. android/guava/src/com/google/common/collect/RegularImmutableSet.java

        }
      }
    
      @Override
      public int size() {
        return size;
      }
    
      // We're careful to put only E instances into the array in the mainline.
      // (In the backport, we don't need this suppression, but we keep it to minimize diffs.)
      @SuppressWarnings("unchecked")
      @Override
      public UnmodifiableIterator<E> iterator() {
        return asList().iterator();
      }
    
      @Override
      @Nullable Object[] internalArray() {
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Fri Dec 26 20:08:09 GMT 2025
    - 3.6K bytes
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