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cmd/batch-rotate.go
} } else { stopFn(result, nil) } ri.trackCurrentBucketObject(r.Bucket, result, success, attempts) globalBatchJobsMetrics.save(job.ID, ri) // persist in-memory state to disk after every 10secs. batchLogIf(ctx, ri.updateAfter(ctx, api, 10*time.Second, job)) if success { break } if delay > 0 {Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 14.7K bytes - Click Count (0) -
docs/de/docs/advanced/stream-data.md
In diesem speziellen Beispiel wäre das nicht so wichtig, weil es sich um eine unechte In-Memory-Datei (mit `io.BytesIO`) handelt, aber bei einer echten Datei wäre es wichtig sicherzustellen, dass die Datei nach der Arbeit damit geschlossen wird. ### Dateien und Async { #files-and-async }Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 17:48:21 GMT 2026 - 6K bytes - Click Count (0) -
docs/fr/docs/advanced/events.md
Puis, juste après le `yield`, nous déchargeons le modèle. Ce code sera exécuté **après** que l'application **a fini de traiter les requêtes**, juste avant l'*arrêt*. Cela pourrait, par exemple, libérer des ressources comme la mémoire ou un GPU. /// tip | Astuce Le `shutdown` se produit lorsque vous **arrêtez** l'application. Peut-être devez-vous démarrer une nouvelle version, ou vous en avez simplement assez de l'exécuter. 🤷 ///
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:37:13 GMT 2026 - 9.1K bytes - Click Count (0) -
docs/pt/docs/tutorial/body.md
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:20:43 GMT 2026 - 7.2K bytes - Click Count (0) -
docs/es/docs/fastapi-cli.md
En la mayoría de los casos tendrías (y deberías) tener un "proxy de terminación" manejando HTTPS por ti, esto dependerá de cómo despliegues tu aplicación, tu proveedor podría hacer esto por ti, o podrías necesitar configurarlo tú mismo.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:15:55 GMT 2026 - 6.1K bytes - Click Count (0) -
internal/lru/lru.go
} // Remove removes e from its list, decrements l.len func (l *LruList[K, V]) Remove(e *Entry[K, V]) V { e.prev.next = e.next e.next.prev = e.prev e.next = nil // avoid memory leaks e.prev = nil // avoid memory leaks e.list = nil l.len-- return e.Value } // move moves e to next to at. func (l *LruList[K, V]) move(e, at *Entry[K, V]) { if e == at { return }
Created: Sun Apr 05 09:35:12 GMT 2026 - Last Modified: Sat Mar 21 11:35:55 GMT 2026 - 12.6K bytes - Click Count (0) -
docs/es/docs/alternatives.md
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:15:55 GMT 2026 - 24.5K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/ws/WebSocketExtensions.kt
* Otherwise it would compress values in a way that servers could not decompress. * * If `server_max_window_bits` is less than 15, OkHttp will waste memory on an oversized buffer. * * See [RFC 7692, 7.1][rfc_7692] for details on negotiation process. * * [rfc_7692]: https://tools.ietf.org/html/rfc7692#section-7.1 */
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue Jan 27 09:00:39 GMT 2026 - 8.1K bytes - Click Count (0) -
android/guava/src/com/google/common/graph/StandardNetwork.java
// We could make this a Map<E, EndpointPair<N>>. It would make incidentNodes(edge) slightly // faster, but also make Networks consume 5 to 20+% (increasing with average degree) more memory. final MapIteratorCache<E, N> edgeToReferenceNode; // referenceNode == source if directed /** Constructs a graph with the properties specified in {@code builder}. */
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Apr 02 14:49:41 GMT 2026 - 6.9K bytes - Click Count (0) -
docs/en/docs/advanced/websockets.md
``` /// tip The app above is a minimal and simple example to demonstrate how to handle and broadcast messages to several WebSocket connections. But keep in mind that, as everything is handled in memory, in a single list, it will only work while the process is running, and will only work with a single process.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Sat Mar 07 09:29:03 GMT 2026 - 5.3K bytes - Click Count (0)