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guava-testlib/src/com/google/common/collect/testing/Helpers.java
EntryComparator(@Nullable Comparator<? super K> keyComparator) { this.keyComparator = keyComparator; } @Override @SuppressWarnings("unchecked") // no less safe than putting it in the map! public int compare(Entry<K, V> a, Entry<K, V> b) { return (keyComparator == null) ? ((Comparable) a.getKey()).compareTo(b.getKey())Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Mar 23 21:06:42 GMT 2026 - 17.2K bytes - Click Count (0) -
docs/es/docs/help-fastapi.md
Así que, es realmente importante que realmente leas y ejecutes el código, y me hagas saber en los comentarios que lo hiciste. 🤓 ///
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:15:55 GMT 2026 - 13.4K bytes - Click Count (0) -
tensorflow/c/c_test_util.cc
NegHelper(n, graph, s, name, &op); return op; } TF_Operation* LessThan(TF_Output l, TF_Output r, TF_Graph* graph, TF_Status* s) { TF_OperationDescription* desc = TF_NewOperation(graph, "Less", "less_than"); TF_AddInput(desc, l); TF_AddInput(desc, r); return TF_FinishOperation(desc, s); } TF_Operation* RandomUniform(TF_Operation* shape, TF_DataType dtype,
Created: Tue Apr 07 12:39:13 GMT 2026 - Last Modified: Sat Oct 04 05:55:32 GMT 2025 - 17.8K bytes - Click Count (1) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/ws/RealWebSocket.kt
if (writerTask != null) { taskQueue.schedule(writerTask) } } /** * Attempts to remove a single frame from a queue and send it. This prefers to write urgent pongs * before less urgent messages and close frames. For example, it's possible that a caller will * enqueue messages followed by pongs, but this sends pongs followed by messages. Pongs are always * written in the order they were enqueued. *
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Thu Jul 31 04:18:40 GMT 2025 - 21.6K bytes - Click Count (0) -
docs/fr/docs/help-fastapi.md
L'idée est que la communauté **FastAPI** soit bienveillante et accueillante. En même temps, n'acceptez pas l'intimidation ni les comportements irrespectueux envers les autres. Nous devons prendre soin les uns des autres. ---
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:37:13 GMT 2026 - 14.6K bytes - Click Count (0) -
docs/es/docs/deployment/https.md
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:15:55 GMT 2026 - 15.1K bytes - Click Count (0) -
android/guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java
* translates to "almost empty buffers", which can be filled immediately. * * On the other hand, past underutilization could mean that "the server responsible for handling * the request has become less ready for future requests", i.e. its caches become stale, and * requests become more likely to trigger expensive operations (a more extreme case of this
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed May 14 19:40:47 GMT 2025 - 19.3K bytes - Click Count (0) -
android/guava/src/com/google/common/graph/Traverser.java
* <li>(1) "no" and (2) "yes", <b><i>neither will work</i></b>, but if you transform your node * objects into a non-recursive form, you can use {@code forGraph()}. * </ul> * * @author Jens Nyman * @param <N> Node parameter type * @since 23.1 */ @DoNotMock( "Call forGraph or forTree, passing a lambda or a Graph with the desired edges (built with" + " GraphBuilder)")
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Mar 11 01:10:31 GMT 2026 - 19.3K bytes - Click Count (0) -
guava/src/com/google/common/collect/ConcurrentHashMultiset.java
* to make such changes to our serialized forms, and we have made them before, usually * without trouble. In this case, my guess is that our chosen approach is even less likely * to lead to trouble than an incompatible change would be. * <li>We could make {@link #countMap} no longer be {@code final}. Then we could write to it
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Fri Dec 26 20:08:09 GMT 2025 - 22.3K bytes - Click Count (0) -
docs/en/docs/tutorial/sql-databases.md
Now let's **refactor** this app a bit to increase **security** and **versatility**. If you check the previous app, in the UI you can see that, up to now, it lets the client decide the `id` of the `Hero` to create. 😱
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Sat Mar 07 09:29:03 GMT 2026 - 15.3K bytes - Click Count (0)