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licenses/github.com/go-jose/go-jose/v3/LICENSE
"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types. "Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Tue Jan 10 18:24:50 UTC 2023 - 11.1K bytes - Viewed (0) -
licenses/github.com/go-jose/go-jose/v4/LICENSE
"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types. "Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Mon Apr 08 17:05:56 UTC 2024 - 11.1K bytes - Viewed (0) -
licenses/github.com/go-openapi/jsonpointer/LICENSE
"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types. "Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Sat Oct 26 02:47:39 UTC 2019 - 11.1K bytes - Viewed (0) -
LICENSE
"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types. "Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work
Registered: Sun Nov 10 03:50:12 UTC 2024 - Last Modified: Mon Jan 11 04:26:17 UTC 2021 - 11.1K bytes - Viewed (0) -
docs/pt/docs/tutorial/extra-models.md
## Lista de modelos Da mesma forma, você pode declarar respostas de listas de objetos. Para isso, use o padrão Python `typing.List` (ou simplesmente `list` no Python 3.9 e superior): //// tab | Python 3.8 and above ```Python hl_lines="1 20"
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 06 20:36:54 UTC 2024 - 7.8K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/MultipartBody.kt
* In particular, in a parallel entity, the order of body parts is not significant. */ @JvmField val PARALLEL = "multipart/parallel".toMediaType() /** * The media-type multipart/form-data follows the rules of all multipart MIME data streams as * outlined in RFC 2046. In forms, there are a series of fields to be supplied by the user who
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Mon Jan 08 01:13:22 UTC 2024 - 10.9K bytes - Viewed (0) -
docs/pt/docs/environment-variables.md
Você também pode criar uma variável de ambiente apenas para uma **invocação específica do programa**, que só está disponível para aquele programa e apenas pela duração dele. Para fazer isso, crie-a na mesma linha, antes do próprio programa: <div class="termy"> ```console // Criar uma variável de ambiente MY_NAME para esta chamada de programa $ MY_NAME="Wade Wilson" python main.py
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Tue Sep 10 10:36:42 UTC 2024 - 8.4K bytes - Viewed (0) -
docs/pl/docs/features.md
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Tue Aug 06 04:48:30 UTC 2024 - 10.9K bytes - Viewed (0) -
src/packaging/deb/init.d/fess
;; restart|force-reload) if [ -f "$PID_FILE" ]; then $0 stop sleep 1 fi $0 start ;; *) log_success_msg "Usage: $0 {start|stop|restart|force-reload|status}" exit 1 ;; esac
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sun Jan 15 06:32:15 UTC 2023 - 5.8K bytes - Viewed (0) -
docs/pt/docs/tutorial/handling-errors.md
``` ## Instalando manipuladores de exceções customizados Você pode adicionar manipuladores de exceção customizados com <a href="https://www.starlette.io/exceptions/" class="external-link" target="_blank">a mesma seção de utilidade de exceções presentes no Starlette</a> Digamos que você tenha uma exceção customizada `UnicornException` que você (ou uma biblioteca que você use) precise lançar (`raise`).
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 06 20:36:54 UTC 2024 - 10K bytes - Viewed (0)