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  1. android/guava/src/com/google/common/base/Ascii.java

       * response to the sender.
       *
       * @since 8.0
       */
      public static final byte NAK = 21;
    
      /**
       * Synchronous Idle: A communication control character used by a synchronous transmission system
       * in the absence of any other character to provide a signal from which synchronism may be
       * achieved or retained.
       *
       * @since 8.0
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 17 20:26:29 GMT 2025
    - 21.7K bytes
    - Click Count (0)
  2. android/guava/src/com/google/common/util/concurrent/RateLimiter.java

     * acquire(1000)} will result in exactly the same throttling, if any), but it affects the throttling
     * of the <i>next</i> request. I.e., if an expensive task arrives at an idle RateLimiter, it will be
     * granted immediately, but it is the <i>next</i> request that will experience extra throttling,
     * thus paying for the cost of the expensive task.
     *
     * @author Dimitris Andreou
     * @since 13.0
     */
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Fri Dec 26 20:05:27 GMT 2025
    - 21.8K bytes
    - Click Count (0)
  3. src/main/java/jcifs/Configuration.java

         *
         * If enabled, SmbFile instances starting with their first use will hold a reference to their tree.
         * This means that trees/sessions/connections won't be idle-disconnected even if there are no other active
         * references (currently executing code, file descriptors).
         *
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sun Aug 31 08:00:57 GMT 2025
    - 25.4K bytes
    - Click Count (0)
  4. cmd/storage-rest-client.go

    		return true
    	// Corner case, the server closed the connection with a keep-alive timeout
    	// some requests are not retried internally, such as POST request with written body
    	case strings.Contains(err.Error(), "server closed idle connection"):
    		return true
    	}
    
    	return false
    }
    
    // Converts network error to storageErr. This function is
    // written so that the storageAPI errors are consistent
    // across network disks.
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 08 02:38:41 GMT 2025
    - 30.4K bytes
    - Click Count (0)
  5. docs/smb3-features/03-multi-channel-design.md

            failover.handleFailure(channel, error);
        }
        
        private void performHealthCheck() {
            for (ChannelInfo channel : channels.values()) {
                if (channel.getIdleTime() > 60000) {  // 1 minute idle
                    // Send keep-alive
                    try {
                        sendKeepAlive(channel);
                    } catch (Exception e) {
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sat Aug 16 02:53:50 GMT 2025
    - 39.6K bytes
    - Click Count (0)
  6. android/guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java

       * time which we translate to storedPermits. (We increase storedPermits with the amount of permits
       * that would have been produced in that idle time). So, if rate == 1 permit per second, and
       * arrivals come exactly one second after the previous, then storedPermits is _never_ increased --
       * we would only increase it for arrivals _later_ than the expected one second.
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed May 14 19:40:47 GMT 2025
    - 19.3K bytes
    - Click Count (0)
  7. cmd/common-main.go

    	ctxt.Interface = ctx.String("interface")
    	ctxt.UserTimeout = ctx.Duration("conn-user-timeout")
    	ctxt.SendBufSize = ctx.Int("send-buf-size")
    	ctxt.RecvBufSize = ctx.Int("recv-buf-size")
    	ctxt.IdleTimeout = ctx.Duration("idle-timeout")
    	ctxt.UserTimeout = ctx.Duration("conn-user-timeout")
    
    	if conf := ctx.String("config"); len(conf) > 0 {
    		err = mergeServerCtxtFromConfigFile(conf, ctxt)
    	} else {
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 32.5K bytes
    - Click Count (3)
  8. guava/src/com/google/common/base/Ascii.java

       * response to the sender.
       *
       * @since 8.0
       */
      public static final byte NAK = 21;
    
      /**
       * Synchronous Idle: A communication control character used by a synchronous transmission system
       * in the absence of any other character to provide a signal from which synchronism may be
       * achieved or retained.
       *
       * @since 8.0
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 17 20:26:29 GMT 2025
    - 21.7K bytes
    - Click Count (0)
  9. src/main/java/jcifs/config/BaseConfiguration.java

        protected int smbConnectionTimeout = SmbConstants.DEFAULT_CONN_TIMEOUT;
        /** Session timeout in milliseconds for SMB sessions */
        protected int smbSessionTimeout = SmbConstants.DEFAULT_SO_TIMEOUT;
        /** Whether idle timeout is disabled for connections */
        protected boolean idleTimeoutDisabled = false;
        /** Local address to bind for SMB connections */
        protected InetAddress smbLocalAddress;
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sun Aug 31 08:00:57 GMT 2025
    - 36.5K bytes
    - Click Count (0)
  10. docs/en/docs/async.md

    Beautiful illustrations by [Ketrina Thompson](https://www.instagram.com/ketrinadrawsalot). 🎨
    
    ///
    
    ---
    
    Imagine you are the computer / program 🤖 in that story.
    
    While you are at the line, you are just idle 😴, waiting for your turn, not doing anything very "productive". But the line is fast because the cashier is only taking the orders (not preparing them), so that's fine.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 23.4K bytes
    - Click Count (0)
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