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cmd/rebalance-admin.go
package cmd import ( "context" "time" ) type rebalPoolProgress struct { NumObjects uint64 `json:"objects"` NumVersions uint64 `json:"versions"` Bytes uint64 `json:"bytes"` Bucket string `json:"bucket"` Object string `json:"object"` Elapsed time.Duration `json:"elapsed"` ETA time.Duration `json:"eta"` } type rebalancePoolStatus struct {
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 3.8K bytes - Viewed (0) -
docs/es/docs/tutorial/encoder.md
Por ejemplo, no recibe objetos `datetime`, ya que no son compatibles con JSON. Entonces, un objeto `datetime` tendrÃa que ser convertido a un `str` que contenga los datos en formato <a href="https://en.wikipedia.org/wiki/ISO_8601" class="external-link" target="_blank">ISO</a>. De la misma manera, esta base de datos no recibirÃa un modelo de Pydantic (un objeto con atributos), solo un `dict`.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Mon Dec 30 18:26:57 UTC 2024 - 1.7K bytes - Viewed (0) -
guava/src/com/google/common/collect/ByFunctionOrdering.java
return ordering.compare(function.apply(left), function.apply(right)); } @Override public boolean equals(@Nullable Object object) { if (object == this) { return true; } if (object instanceof ByFunctionOrdering) { ByFunctionOrdering<?, ?> that = (ByFunctionOrdering<?, ?>) object; return this.function.equals(that.function) && this.ordering.equals(that.ordering); } return false; }
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Tue Jul 08 18:32:10 UTC 2025 - 2.3K bytes - Viewed (0) -
cmd/global-heal.go
rand.Shuffle(len(disks), func(i, j int) { disks[i], disks[j] = disks[j], disks[i] }) filterLifecycle := func(bucket, object string, fi FileInfo) bool { if lc == nil { return false } versioned := vc != nil && vc.Versioned(object) objInfo := fi.ToObjectInfo(bucket, object, versioned) evt := evalActionFromLifecycle(ctx, *lc, lr, rcfg, objInfo) switch {
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Apr 04 13:49:12 UTC 2025 - 16.2K bytes - Viewed (0) -
android/guava/src/com/google/common/base/Equivalence.java
return reference; } /** * Returns {@code true} if {@link Equivalence#equivalent(Object, Object)} applied to the wrapped * references is {@code true} and both wrappers use the {@link Object#equals(Object) same} * equivalence. */ @Override public boolean equals(@Nullable Object obj) { if (obj == this) { return true; } if (obj instanceof Wrapper) {Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Jul 10 01:47:55 UTC 2025 - 14.5K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/concurrent/Lockable.kt
/** * Marker interface for objects that use the JVM's `synchronized` mechanism and the related * `wait()` and `notify()` functions. * * The Lockable interface is particularly handy because it ensures we lock the right `this` when * there are multiple `this` objects in scope. */ interface Lockable internal inline fun Lockable.wait() = (this as Object).wait()
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Wed May 28 23:28:25 UTC 2025 - 2.1K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/CompactHashSet.java
*/ void moveLastEntry(int dstIndex, int mask) { Object table = requireTable(); int[] entries = requireEntries(); @Nullable Object[] elements = requireElements(); int srcIndex = size() - 1; if (dstIndex < srcIndex) { // move last entry to deleted spot Object object = elements[srcIndex]; elements[dstIndex] = object; elements[srcIndex] = null;
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Tue Jul 08 18:32:10 UTC 2025 - 23.9K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Tables.java
*/ public static <R extends @Nullable Object, C extends @Nullable Object, V extends @Nullable Object> Table<R, C, V> unmodifiableTable(Table<? extends R, ? extends C, ? extends V> table) { return new UnmodifiableTable<>(table); } private static class UnmodifiableTable< R extends @Nullable Object, C extends @Nullable Object, V extends @Nullable Object>
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Jul 17 15:26:41 UTC 2025 - 24.9K bytes - Viewed (0) -
docs/erasure/README.md
failure whereas in MinIO erasure code you can lose as many as half of drives and still the data remains safe. Further, MinIO's erasure code is at the object level and can heal one object at a time. For RAID, healing can be done only at the volume level which translates into high downtime. As MinIO encodes each object individually, it can heal objects incrementally. Storage servers once deployed should not require drive replacement or healing for the lifetime of the server. MinIO's erasure coded backend...
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 4.2K bytes - Viewed (0) -
docs/pt/docs/advanced/additional-responses.md
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Mon Nov 18 02:25:44 UTC 2024 - 9.2K bytes - Viewed (0)