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docs/de/docs/tutorial/body.md
Ein **Request**body sind Daten, die vom Client zu Ihrer API gesendet werden. Ein **Response**body (Deutsch: Antwortkörper) sind Daten, die Ihre API zum Client sendet. Ihre API sendet fast immer einen **Response**body. Aber Clients senden nicht unbedingt immer **Request**bodys (sondern nur Metadaten).
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Mon Nov 18 02:25:44 UTC 2024 - 7.1K bytes - Viewed (0) -
src/main/java/jcifs/dcerpc/DcerpcError.java
*/ int DCERPC_FAULT_NDR = 0x000006F7; /** * Invalid tag fault code */ int DCERPC_FAULT_INVALID_TAG = 0x1C000006; /** * Context mismatch fault code */ int DCERPC_FAULT_CONTEXT_MISMATCH = 0x1C00001A; /** * Operation range error fault code */ int DCERPC_FAULT_OP_RNG_ERROR = 0x1C010002; /** * Unknown interface fault code */
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 16 01:32:48 UTC 2025 - 2.6K bytes - Viewed (0) -
src/main/java/jcifs/smb1/dcerpc/DcerpcError.java
package jcifs.smb1.dcerpc; /** * DCE/RPC error codes and fault constants for SMB1 compatibility */ public interface DcerpcError { /** * Generic fault code for other errors */ int DCERPC_FAULT_OTHER = 0x00000001; /** * Access denied fault code */ int DCERPC_FAULT_ACCESS_DENIED = 0x00000005; /** * Cannot perform operation fault code */
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 16 01:32:48 UTC 2025 - 2.6K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/UnsignedLongs.java
} /* * Otherwise, approximate the quotient, check, and correct if necessary. Our approximation is * guaranteed to be either exact or one less than the correct value. This follows from fact that * floor(floor(x)/i) == floor(x/i) for any real x and integer i != 0. The proof is not quite * trivial. */ long quotient = ((dividend >>> 1) / divisor) << 1;
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Aug 11 19:31:30 UTC 2025 - 17.8K bytes - Viewed (0) -
guava/src/com/google/common/math/BigIntegerMath.java
return sqrtFloor; case CEILING: case UP: int sqrtFloorInt = sqrtFloor.intValue(); boolean sqrtFloorIsExact = (sqrtFloorInt * sqrtFloorInt == x.intValue()) // fast check mod 2^32 && sqrtFloor.pow(2).equals(x); // slow exact check return sqrtFloorIsExact ? sqrtFloor : sqrtFloor.add(BigInteger.ONE); case HALF_DOWN: case HALF_UP:
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 18.8K bytes - Viewed (0) -
src/test/java/org/codelibs/fess/helper/DataIndexHelperTest.java
assertTrue("Configuration should be fast", true); } public void test_empty_session_handling() { try { dataIndexHelper.crawl(""); dataIndexHelper.crawl(null); assertTrue("Empty session handling should be fast", true); } catch (Exception e) { assertTrue("Exception handling should be fast", true); } }
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Sat Jul 12 05:35:01 UTC 2025 - 12.7K bytes - Viewed (0) -
docs/fr/docs/alternatives.md
Ce découplage des parties, et le fait d'être un "micro-framework" qui puisse être étendu pour couvrir exactement ce qui est nécessaire, était une caractéristique clé que je voulais conserver.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sat Nov 09 16:39:20 UTC 2024 - 27.5K bytes - Viewed (0) -
src/test/java/jcifs/smb1/dcerpc/DcerpcMessageTest.java
// Create a properly formatted fault message NdrBuffer buf = new NdrBuffer(new byte[1024], 0); // Manually encode a fault header buf.enc_ndr_small(5); // RPC version buf.enc_ndr_small(0); // minor version buf.enc_ndr_small(3); // ptype = 3 (Fault) buf.enc_ndr_small(0); // flags
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Thu Aug 14 07:14:38 UTC 2025 - 7K bytes - Viewed (0) -
docs/fr/docs/features.md
Plus jamais vous ne vous tromperez en tapant le nom d'une clé, vous ne ferez des aller-retour entre votre code et la documentation ou vous ne scrollerez de haut en bas afin d'enfin savoir si vous devez taper `username` ou `user_name`. ### Court
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Tue Aug 06 04:48:30 UTC 2024 - 11.1K bytes - Viewed (0) -
docs/en/docs/async.md
Anyway, in any of the cases above, FastAPI will still work asynchronously and be extremely fast. But by following the steps above, it will be able to do some performance optimizations. ## Technical Details { #technical-details }
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 24K bytes - Viewed (0)