- Sort Score
- Result 10 results
- Languages All
Results 11 - 20 of 92 for Synchronous (0.08 sec)
-
docs/config/README.md
root_access (boolean) turn 'off' root credential access for all API calls including s3, admin operations (default: 'on') sync_events (boolean) set to enable synchronous bucket notifications (default: 'off') object_max_versions (number) set max allowed number of versions per object (default: '9223372036854775807') ``` or environment variables ```
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 18.1K bytes - Viewed (1) -
src/test/java/jcifs/internal/smb2/session/Smb2SessionSetupResponseTest.java
return new Smb2SessionSetupResponse(cfg); } /** * Build a minimal SMB2 header for a response at the given offset. * The header is prepared as a synchronous response with server-to-redirector flag. */ private void buildHeader(byte[] buf, int start, int status, int command, long sessionId) {
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Thu Aug 14 05:31:44 UTC 2025 - 9.7K bytes - Viewed (0) -
android/guava/src/com/google/common/base/Ascii.java
* response to the sender. * * @since 8.0 */ public static final byte NAK = 21; /** * Synchronous Idle: A communication control character used by a synchronous transmission system * in the absence of any other character to provide a signal from which synchronism may be * achieved or retained. * * @since 8.0 */
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Mar 17 20:26:29 UTC 2025 - 21.7K bytes - Viewed (0) -
okhttp/src/jvmTest/kotlin/okhttp3/UrlComponentEncodingTester.kt
encodings[ 0x13] = encoding // Device Control 3 (oft. XOFF) encodings[ 0x14] = encoding // Device Control 4 encodings[ 0x15] = encoding // Negative Acknowledgment encodings[ 0x16] = encoding // Synchronous idle encodings[ 0x17] = encoding // End of Transmission Block encodings[ 0x18] = encoding // Cancel encodings[ 0x19] = encoding // End of Medium encodings[ 0x1a] = encoding // Substitute
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Wed Mar 19 19:25:20 UTC 2025 - 12.3K bytes - Viewed (0) -
README.md
configured to fall back for broad connectivity. Using OkHttp is easy. Its request/response API is designed with fluent builders and immutability. It supports both synchronous blocking calls and async calls with callbacks. A well behaved user agent ------------------------- OkHttp follows modern HTTP specifications such as
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Mon Jul 28 07:33:49 UTC 2025 - 8.8K bytes - Viewed (0) -
guava/src/com/google/common/cache/CacheLoader.java
/** * Returns a {@code CacheLoader} which wraps {@code loader}, executing calls to {@link * CacheLoader#reload} using {@code executor}. * * <p>This method is useful only when {@code loader.reload} has a synchronous implementation, such * as {@linkplain #reload the default implementation}. * * @since 17.0 */ @GwtIncompatible // Executor + Futures public static <K, V> CacheLoader<K, V> asyncReloading(
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 9.5K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/ConnectPlan.kt
) { // Do nothing. } override fun noNewExchanges() { // Do nothing. } override fun cancel() { canceled = true // Close the raw socket so we don't end up doing synchronous I/O. rawSocket?.closeQuietly() } override fun retry(): RoutePlanner.Plan = ConnectPlan( taskRunner = taskRunner, connectionPool = connectionPool,
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Thu Jul 31 04:18:40 UTC 2025 - 18.6K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/ResponseBody.kt
* * `Response.body().byteStream().close()` * * `Response.body().bytes()` * * `Response.body().string()` * * There is no benefit to invoking multiple `close()` methods for the same response body. * * For synchronous calls, the easiest way to make sure a response body is closed is with a `try` * block. With this structure the compiler inserts an implicit `finally` clause that calls * [close()][Response.close] for you. * * ```java
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Tue May 27 14:51:25 UTC 2025 - 11.6K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RealConnection.kt
javaNetSocket.soTimeout = 0 noNewExchanges() } override fun route(): Route = route override fun cancel() { // Close the raw socket so we don't end up doing synchronous I/O. rawSocket.closeQuietly() } override fun socket(): JavaNetSocket = javaNetSocket /** Returns true if this connection is ready to host new streams. */
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Thu Jul 31 04:18:40 UTC 2025 - 14.9K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/http2/Http2Connection.kt
import okio.Buffer import okio.BufferedSource import okio.ByteString /** * A socket connection to a remote peer. A connection hosts streams which can send and receive * data. * * Many methods in this API are **synchronous:** the call is completed before the method returns. * This is typical for Java but atypical for HTTP/2. This is motivated by exception transparency:
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Thu Jul 31 04:18:40 UTC 2025 - 31.8K bytes - Viewed (0)