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internal/http/server.go
if err != nil { return err } // Wait for opened connection to be closed up to Shutdown timeout. return nil } // UseIdleTimeout configure idle connection timeout func (srv *Server) UseIdleTimeout(d time.Duration) *Server { srv.IdleTimeout = d return srv } // UseReadTimeout configure connection request read timeout. func (srv *Server) UseReadTimeout(d time.Duration) *Server {Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 6.5K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/http/ExchangeCodec.kt
* That may happen later by the connection pool thread. */ fun cancel() /** * Carries an exchange. This is usually a connection, but it could also be a connect plan for * CONNECT tunnels. Note that CONNECT tunnels are significantly less capable than connections. */ interface Carrier { val route: Route fun trackFailure(
Created: Fri Dec 26 11:42:13 GMT 2025 - Last Modified: Tue Jul 29 21:11:09 GMT 2025 - 3.3K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/AddressPolicy.kt
* limitations under the License. */ package okhttp3.internal.connection /** * A policy for how the pool should treat a specific address. */ class AddressPolicy( /** * How many concurrent calls should be possible to make at any time. * The pool will routinely try to pre-emptively open connections to satisfy this minimum. * Connections will still be closed if they idle beyond the keep-alive but will be replaced.
Created: Fri Dec 26 11:42:13 GMT 2025 - Last Modified: Tue Jun 03 17:10:08 GMT 2025 - 1.3K bytes - Click Count (0) -
okhttp/src/jvmTest/kotlin/okhttp3/ConnectionCoalescingTest.kt
* - Both request discover no existing connection. They both make a connection. * - The first request "wins the race". * - The second request discovers it "lost the race" and closes the connection it just opened. * - The second request uses the coalesced connection from request1. * - The coalesced connection is violently closed after servicing the first request.
Created: Fri Dec 26 11:42:13 GMT 2025 - Last Modified: Thu Jun 19 11:44:16 GMT 2025 - 19.1K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/http/CallServerInterceptor.kt
} } else { exchange.noRequestBody() if (!exchange.connection.isMultiplexed) { // If the "Expect: 100-continue" expectation wasn't met, prevent the HTTP/1 connection // from being reused. Otherwise we're still obligated to transmit the request body to // leave the connection in a consistent state. exchange.noNewExchangesOnConnection() } }Created: Fri Dec 26 11:42:13 GMT 2025 - Last Modified: Thu Oct 30 13:46:58 GMT 2025 - 7.6K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RealCall.kt
assertLockNotHeld() val connection = this.connection if (connection != null) { connection.assertLockNotHeld() val toClose: Socket? = connection.withLock { // Sets this.connection to null. releaseConnectionNoEvents() } if (this.connection == null) { toClose?.closeQuietly()
Created: Fri Dec 26 11:42:13 GMT 2025 - Last Modified: Wed Nov 05 18:28:35 GMT 2025 - 19.7K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt
* automatically send ping frames until either the connection fails or it is closed. This keeps * the connection alive and may detect connectivity failures. * * If the server does not respond to each ping with a pong within `interval`, this client will * assume that connectivity has been lost. When this happens on a web socket the connection isCreated: Fri Dec 26 11:42:13 GMT 2025 - Last Modified: Tue Oct 07 21:55:03 GMT 2025 - 51.4K bytes - Click Count (0) -
cmd/lock-rest-client.go
"github.com/minio/minio/internal/grid" ) // lockRESTClient is authenticable lock REST client type lockRESTClient struct { connection *grid.Connection } // IsOnline - returns whether REST client failed to connect or not. func (c *lockRESTClient) IsOnline() bool { return c.connection.State() == grid.StateConnected } // Not a local locker func (c *lockRESTClient) IsLocal() bool { return false }Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Mon Jul 29 18:10:04 GMT 2024 - 3.3K bytes - Click Count (0) -
internal/http/listener.go
// When the net.Conn is a remote drive this value is honored, we close the connection to remote peer proactively. DriveOPTimeout func() time.Duration SendBufSize int // SO_SNDBUF size for the socket connection, NOTE: this sets server and client connection RecvBufSize int // SO_RECVBUF size for the socket connection, NOTE: this sets server and client connection
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 5.8K bytes - Click Count (0) -
docs/changelogs/changelog_3x.md
* **There is no longer a global singleton connection pool.** In OkHttp 2.x, all `OkHttpClient` instances shared a common connection pool by default. In OkHttp 3.x, each new `OkHttpClient` gets its own private connection pool. Applications should avoid creating many connection pools as doing so prevents connection reuse. Each connection pool holds its own set ofCreated: Fri Dec 26 11:42:13 GMT 2025 - Last Modified: Sun Feb 06 14:55:54 GMT 2022 - 50.8K bytes - Click Count (0)