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Results 21 - 30 of 434 for waitc (0.1 sec)
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guava-tests/test/com/google/common/util/concurrent/TestThread.java
/** * Asserts that a prior call that had caused this thread to block or wait has since returned * normally. */ public void assertPriorCallReturns(@Nullable String methodName) throws Exception { assertEquals(null, getResponse(methodName).getResult()); } /** * Asserts that a prior call that had caused this thread to block or wait has since returned the * expected boolean value. */
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Tue Jun 11 16:13:05 UTC 2024 - 10.8K bytes - Viewed (0) -
pkg/proxy/config/config.go
func (c *EndpointSliceConfig) RegisterEventHandler(handler EndpointSliceHandler) { c.eventHandlers = append(c.eventHandlers, handler) } // Run waits for cache synced and invokes handlers after syncing. func (c *EndpointSliceConfig) Run(stopCh <-chan struct{}) { c.logger.Info("Starting endpoint slice config controller")
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Mon Apr 22 05:08:41 UTC 2024 - 15.1K bytes - Viewed (0) -
src/runtime/runtime2.go
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 30 17:57:37 UTC 2024 - 47.9K bytes - Viewed (0) -
pkg/kube/kclient/crdwatcher.go
c.mutex.Unlock() kube.WaitForCacheSync("crd watcher", stop, c.crds.HasSynced) c.queue.Run(stop) c.crds.ShutdownHandlers() } // WaitForCRD waits until the request CRD exists, and returns true on success. A false return value // indicates the CRD does not exist but the wait failed or was canceled. // This is useful to conditionally enable controllers based on CRDs being created.
Registered: Fri Jun 14 15:00:06 UTC 2024 - Last Modified: Thu Apr 25 14:44:17 UTC 2024 - 5.7K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/util/concurrent/TestThread.java
/** * Asserts that a prior call that had caused this thread to block or wait has since returned * normally. */ public void assertPriorCallReturns(@Nullable String methodName) throws Exception { assertEquals(null, getResponse(methodName).getResult()); } /** * Asserts that a prior call that had caused this thread to block or wait has since returned the * expected boolean value. */
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Tue Jun 11 16:13:05 UTC 2024 - 10.8K bytes - Viewed (0) -
src/syscall/syscall_aix.go
func ReadDirent(fd int, buf []byte) (n int, err error) { return getdirent(fd, buf) } //sys wait4(pid _Pid_t, status *_C_int, options int, rusage *Rusage) (wpid _Pid_t, err error) func Wait4(pid int, wstatus *WaitStatus, options int, rusage *Rusage) (wpid int, err error) { var status _C_int var r _Pid_t err = ERESTART // AIX wait4 may return with ERESTART errno, while the process is still // active. for err == ERESTART {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 29 13:50:55 UTC 2024 - 17.9K bytes - Viewed (0) -
src/sync/cond.go
func NewCond(l Locker) *Cond { return &Cond{L: l} } // Wait atomically unlocks c.L and suspends execution // of the calling goroutine. After later resuming execution, // Wait locks c.L before returning. Unlike in other systems, // Wait cannot return unless awoken by [Cond.Broadcast] or [Cond.Signal]. // // Because c.L is not locked while Wait is waiting, the caller // typically cannot assume that the condition is true when
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Jun 07 21:14:51 UTC 2024 - 4.1K bytes - Viewed (0) -
src/cmd/go/internal/par/work.go
if w.waiting == w.running { // All done. w.wait.Broadcast() w.mu.Unlock() return } w.wait.Wait() w.waiting-- } // Pick something to do at random, // to eliminate pathological contention // in case items added at about the same time // are most likely to contend. i := rand.Intn(len(w.todo)) item := w.todo[i] w.todo[i] = w.todo[len(w.todo)-1] w.todo = w.todo[:len(w.todo)-1]
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon May 13 15:54:54 UTC 2024 - 4.3K bytes - Viewed (0) -
pkg/controller/volume/attachdetach/attach_detach_controller.go
// DesiredStateOfWorldPopulatorLoopSleepPeriod is the amount of time the // DesiredStateOfWorldPopulator loop waits between successive executions DesiredStateOfWorldPopulatorLoopSleepPeriod time.Duration // DesiredStateOfWorldPopulatorListPodsRetryDuration is the amount of // time the DesiredStateOfWorldPopulator loop waits between list pods // calls. DesiredStateOfWorldPopulatorListPodsRetryDuration time.Duration }
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Sat May 04 18:33:12 UTC 2024 - 32.6K bytes - Viewed (0) -
src/os/exec/exec_test.go
var wg sync.WaitGroup wg.Add(1) defer wg.Wait() go func() { defer wg.Done() _, err := io.Copy(stdin, strings.NewReader(stdinCloseTestString)) check("Copy", err) // Before the fix, this next line would race with cmd.Wait. if err := stdin.Close(); err != nil && !errors.Is(err, os.ErrClosed) { t.Errorf("Close: %v", err) } }() check("Wait", cmd.Wait()) } // Issue 17647.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Jun 07 20:13:53 UTC 2024 - 48.4K bytes - Viewed (0)