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  1. docs/metrics/prometheus/list.md

    | `minio_node_cpu_avg_system_max`      | CPU system time (max).                     |
    | `minio_node_cpu_avg_idle`            | CPU idle time.                             |
    | `minio_node_cpu_avg_idle_avg`        | CPU idle time (avg).                       |
    | `minio_node_cpu_avg_idle_max`        | CPU idle time (max).                       |
    | `minio_node_cpu_avg_iowait`          | CPU ioWait time.                           |
    Plain Text
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Thu Apr 25 22:01:31 GMT 2024
    - 43.4K bytes
    - Viewed (2)
  2. okhttp/src/test/java/okhttp3/internal/connection/ConnectionPoolTest.kt

        // Connections are replaced if they idle out or are evicted from the pool
        evictAllConnections(pool)
        assertThat(pool.connectionCount()).isEqualTo(2)
        forceConnectionsToExpire(pool, expireTime)
        assertThat(pool.connectionCount()).isEqualTo(2)
    
        // Excess connections aren't removed until they idle out, even if no longer needed
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Wed Apr 24 04:40:49 GMT 2024
    - 12.7K bytes
    - Viewed (0)
  3. okhttp/src/main/kotlin/okhttp3/Connection.kt

     * used. HTTP/1.x connections can carry either zero or one streams. HTTP/2 connections can carry any
     * number of streams, dynamically configured with `SETTINGS_MAX_CONCURRENT_STREAMS`. A connection
     * currently carrying zero streams is an idle stream. We keep it alive because reusing an existing
     * connection is typically faster than establishing a new one.
     *
     * When a single logical call requires multiple streams due to redirects or authorization
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Wed Dec 20 23:27:07 GMT 2023
    - 4.3K bytes
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  4. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt

        if (http2Connection != null) {
          return http2Connection.isHealthy(nowNs)
        }
    
        val idleDurationNs = lock.withLock { nowNs - idleAtNs }
        if (idleDurationNs >= IDLE_CONNECTION_HEALTHY_NS && doExtensiveChecks) {
          return socket.isHealthy(source)
        }
    
        return true
      }
    
      /** Refuse incoming streams. */
      @Throws(IOException::class)
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 20 17:03:43 GMT 2024
    - 15.4K bytes
    - Viewed (0)
  5. docs/contribute/concurrency.md

    Blocking APIs may be inefficient because you hold a thread idle while waiting on the network. Threads are expensive because they have both a memory overhead and a context-switching overhead.
    
    #### Framed protocols
    
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sun Feb 06 16:35:36 GMT 2022
    - 7K bytes
    - Viewed (0)
  6. istioctl/pkg/authz/testdata/configdump.yaml

                },
                "use_remote_address": false,
                "upgrade_configs": [
                 {
                  "upgrade_type": "websocket"
                 }
                ],
                "stream_idle_timeout": "0s",
                "normalize_path": true,
                "request_id_extension": {
                 "typed_config": {
                  "@type": "type.googleapis.com/envoy.extensions.request_id.uuid.v3.UuidRequestIdConfig",
    Others
    - Registered: Wed May 01 22:53:12 GMT 2024
    - Last Modified: Wed Jun 21 14:20:23 GMT 2023
    - 206.7K bytes
    - Viewed (2)
  7. internal/http/transports.go

    	// 	if trhttp2 != nil {
    	// 		// ReadIdleTimeout is the timeout after which a health check using ping
    	// 		// frame will be carried out if no frame is received on the
    	// 		// connection. 5 minutes is sufficient time for any idle connection.
    	// 		trhttp2.ReadIdleTimeout = 5 * time.Minute
    	// 		// PingTimeout is the timeout after which the connection will be closed
    	// 		// if a response to Ping is not received.
    	// 		trhttp2.PingTimeout = dialTimeout
    Go
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Wed Apr 24 04:08:47 GMT 2024
    - 5.9K bytes
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  8. internal/http/dial_linux.go

    			/// Enable keep-alive
    			{
    				_ = unix.SetsockoptInt(fd, unix.SOL_SOCKET, unix.SO_KEEPALIVE, 1)
    
    				// The time (in seconds) the connection needs to remain idle before
    				// TCP starts sending keepalive probes
    				_ = syscall.SetsockoptInt(fd, syscall.IPPROTO_TCP, syscall.TCP_KEEPIDLE, 15)
    
    				// Number of probes.
    Go
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Wed Apr 24 04:08:47 GMT 2024
    - 4.3K bytes
    - Viewed (3)
  9. docs/changelogs/changelog_2x.md

    
    ## Version 2.7.0
    
    _2015-12-13_
    
     *  **Rewritten connection management.** Previously OkHttp's connection pool
        managed both idle and active connections for HTTP/2, but only idle
        connections for HTTP/1.x. With this update the connection pool manages both
        idle and active connections for everything. OkHttp now detects and warns on
        connections that were allocated but never released, and will enforce HTTP/2
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sun Feb 06 02:19:09 GMT 2022
    - 26.6K bytes
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  10. docs/bucket/replication/README.md

    #### Rationale
    
    - SSE-C requires application to remember the keys for all GET/PUT operations, any unfortunate loss of keys would automatically mean the objects cannot be accessed anymore.
    - SSE-C is hardly adopted by most widely used applications, applications prefer server to manage the keys via SSE-KMS or SSE-S3.
    - MinIO recommends applications to use SSE-KMS, SSE-S3 for simpler, safer and robust encryption mechanism for replicated buckets.
    
    Plain Text
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Tue Jan 24 23:46:33 GMT 2023
    - 18.2K bytes
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