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Results 41 - 50 of 214 for Reduce (0.16 sec)

  1. src/main/webapp/css/bootstrap.min.css

    ton].btn-block,input[type=reset].btn-block,input[type=submit].btn-block{width:100%}.fade{transition:opacity .15s linear}@media (prefers-reduced-motion:reduce){.fade{transition:none}}.fade:not(.show){opacity:0}.collapse:not(.show){display:none}.collapsing{position:relative;height:0;overflow:hidden;transition:height .35s ease}@media (prefers-reduced-motion:reduce){.collapsing{transition:none}}.dropdown,.dropleft,.dropright,.dropup{position:relative}.dropdown-toggle{white-space:nowrap}.dropdown-tog...
    CSS
    - Registered: Mon May 06 08:04:11 GMT 2024
    - Last Modified: Wed Dec 25 08:05:52 GMT 2019
    - 155.8K bytes
    - Viewed (0)
  2. android/guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java

       * storedPermits becomes 10.0 (assuming maxStoredPermits >= 10.0). At that point, a request of
       * acquire(3) arrives. We serve this request out of storedPermits, and reduce that to 7.0 (how
       * this is translated to throttling time is discussed later). Immediately after, assume that an
       * acquire(10) request arriving. We serve the request partly from storedPermits, using all the
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Tue Apr 04 09:45:04 GMT 2023
    - 19.3K bytes
    - Viewed (0)
  3. android/guava/src/com/google/common/cache/Striped64.java

       * Nearly all declarations in this class are package-private,
       * accessed directly by subclasses.
       *
       * Table entries are of class Cell; a variant of AtomicLong padded
       * to reduce cache contention on most processors. Padding is
       * overkill for most Atomics because they are usually irregularly
       * scattered in memory and thus don't interfere much with each
    Java
    - Registered: Fri May 03 12:43:13 GMT 2024
    - Last Modified: Thu Feb 22 17:40:56 GMT 2024
    - 11.5K bytes
    - Viewed (0)
  4. android/guava-tests/test/com/google/common/hash/AbstractStreamingHasherTest.java

       * process it; all should produce the same answer, the only difference should be the number of
       * process()/processRemaining() invocations, due to alignment.
       */
      @AndroidIncompatible // slow. TODO(cpovirk): Maybe just reduce iterations under Android.
      public void testExhaustive() throws Exception {
        Random random = new Random(0); // will iteratively make more debuggable, each time it breaks
    Java
    - Registered: Fri May 03 12:43:13 GMT 2024
    - Last Modified: Wed Sep 06 17:04:31 GMT 2023
    - 8.5K bytes
    - Viewed (0)
  5. .cm/plugins/filters/byCodeowner/ignore/index.js

    const regexCache = Object.create(null)
    
    // @param {pattern}
    const makeRegex = (pattern, ignoreCase) => {
        let source = regexCache[pattern]
    
        if (!source) {
            source = REPLACERS.reduce(
                (prev, current) => prev.replace(current[0], current[1].bind(pattern)),
                pattern
            )
            regexCache[pattern] = source
        }
    
        return ignoreCase
    JavaScript
    - Registered: Wed May 08 11:36:15 GMT 2024
    - Last Modified: Fri Apr 12 13:42:16 GMT 2024
    - 17.5K bytes
    - Viewed (0)
  6. android/guava/src/com/google/common/base/Stopwatch.java

     * </ul>
     *
     * <p>The one downside of {@code Stopwatch} relative to {@link System#nanoTime()} is that {@code
     * Stopwatch} requires object allocation and additional method calls, which can reduce the accuracy
     * of the elapsed times reported. {@code Stopwatch} is still suitable for logging and metrics where
     * reasonably accurate values are sufficient. If the uncommon case that you need to maximize
    Java
    - Registered: Fri May 03 12:43:13 GMT 2024
    - Last Modified: Tue Nov 15 21:38:09 GMT 2022
    - 8.5K bytes
    - Viewed (0)
  7. src/main/webapp/css/admin/bootstrap.min.css

    ton].btn-block,input[type=reset].btn-block,input[type=submit].btn-block{width:100%}.fade{transition:opacity .15s linear}@media (prefers-reduced-motion:reduce){.fade{transition:none}}.fade:not(.show){opacity:0}.collapse:not(.show){display:none}.collapsing{position:relative;height:0;overflow:hidden;transition:height .35s ease}@media (prefers-reduced-motion:reduce){.collapsing{transition:none}}.dropdown,.dropleft,.dropright,.dropup{position:relative}.dropdown-toggle{white-space:nowrap}.dropdown-tog...
    CSS
    - Registered: Mon May 06 08:04:11 GMT 2024
    - Last Modified: Fri Feb 07 10:28:50 GMT 2020
    - 155.8K bytes
    - Viewed (0)
  8. guava/src/com/google/common/base/Stopwatch.java

     * </ul>
     *
     * <p>The one downside of {@code Stopwatch} relative to {@link System#nanoTime()} is that {@code
     * Stopwatch} requires object allocation and additional method calls, which can reduce the accuracy
     * of the elapsed times reported. {@code Stopwatch} is still suitable for logging and metrics where
     * reasonably accurate values are sufficient. If the uncommon case that you need to maximize
    Java
    - Registered: Fri Apr 05 12:43:09 GMT 2024
    - Last Modified: Thu Feb 23 15:09:35 GMT 2023
    - 9.2K bytes
    - Viewed (0)
  9. guava/src/com/google/common/base/Suppliers.java

        }
    
        @Override
        @ParametricNullness
        public T get() {
          // Another variant of Double Checked Locking.
          //
          // We use two volatile reads. We could reduce this to one by
          // putting our fields into a holder class, but (at least on x86)
          // the extra memory consumption and indirection are more
          // expensive than the extra volatile reads.
    Java
    - Registered: Fri Apr 05 12:43:09 GMT 2024
    - Last Modified: Mon Apr 01 16:15:01 GMT 2024
    - 15.3K bytes
    - Viewed (0)
  10. android/guava/src/com/google/common/hash/Striped64.java

       * Nearly all declarations in this class are package-private,
       * accessed directly by subclasses.
       *
       * Table entries are of class Cell; a variant of AtomicLong padded
       * to reduce cache contention on most processors. Padding is
       * overkill for most Atomics because they are usually irregularly
       * scattered in memory and thus don't interfere much with each
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Thu Feb 22 17:40:56 GMT 2024
    - 11.5K bytes
    - Viewed (0)
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