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common-protos/k8s.io/api/flowcontrol/v1beta1/generated.proto
// level: // // ACV(l) = ceil( SCL * ACS(l) / ( sum[priority levels k] ACS(k) ) ) // // bigger numbers of ACS mean more reserved concurrent requests (at the // expense of every other PL). // This field has a default value of 30. // +optional optional int32 assuredConcurrencyShares = 1; // `limitResponse` indicates what to do with requests that can not be executed right now
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common-protos/k8s.io/api/flowcontrol/v1beta3/generated.proto
// // NominalCL(i) = ceil( ServerCL * NCS(i) / sum_ncs ) // sum_ncs = sum[limited priority level k] NCS(k) // // Bigger numbers mean a larger nominal concurrency limit, // at the expense of every other Limited priority level. // This field has a default value of 30. // +optional optional int32 nominalConcurrencyShares = 1;
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docs/en/docs/advanced/custom-response.md
For large responses, returning a `Response` directly is much faster than returning a dictionary.
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CONTRIBUTING.md
If your PR includes any changes to the Gradle Public API, it will cause the binary compatibility check to fail. The binary compatibility check runs as a part of the broader sanity check. The latter runs on every PR and is a prerequisite for merging. If you run the sanity check locally with the `./gradlew sanityCheck`, you can see the binary compatibility error in the output. It looks like the following: ```
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docs/en/docs/async.md
To see how to achieve this parallelism in production see the section about [Deployment](deployment/index.md){.internal-link target=_blank}. ## `async` and `await`
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okhttp/src/test/java/okhttp3/internal/ws/WebSocketHttpTest.kt
assertThat(server.receivedPingCount()).isEqualTo(0) assertThat(server.receivedPongCount()).isEqualTo(0) closeWebSockets(webSocket, server) } /** * Configure the websocket to send pings every 500 ms. Artificially prevent the server from * responding to pings. The client should give up when attempting to send its 2nd ping, at about * 1000 ms. */ @Test fun unacknowledgedPingFailsConnection() {
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okhttp/src/test/java/okhttp3/internal/http2/HttpOverHttp2Test.kt
@ParameterizedTest @ArgumentsSource(ProtocolParamProvider::class) fun pingsTransmitted( protocol: Protocol, mockWebServer: MockWebServer, ) { setUp(protocol, mockWebServer) // Ping every 500 ms, starting at 500 ms. client = client.newBuilder() .pingInterval(Duration.ofMillis(500)) .build() // Delay the response to give 1 ping enough time to be sent and replied to.
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docs/en/docs/tutorial/sql-databases.md
* Although it's probably not very problematic here with the way `SQLAlchemy` works. * But if you added more code to the middleware that had a lot of <abbr title="input and output">I/O</abbr> waiting, it could then be problematic. * A middleware is run for *every* request. * So, a connection will be created for every request.
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docs/en/docs/deployment/concepts.md
If you have an API that does a comparable amount of computations every time and you have a lot of clients, then the **CPU utilization** will probably *also be stable* (instead of constantly going up and down quickly). ### Examples of Replication Tools and Strategies
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt
Settings().apply { // Flow control was designed more for servers, or proxies than edge clients. If we are a client, // set the flow control window to 16MiB. This avoids thrashing window updates every 64KiB, yet // small enough to avoid blowing up the heap. if (builder.client) { set(Settings.INITIAL_WINDOW_SIZE, OKHTTP_CLIENT_WINDOW_SIZE) } } /**
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