- Sort Score
- Num 10 results
- Language All
Results 81 - 90 of 448 for Slow (0.03 seconds)
-
docs/contribute/concurrency.md
a timeout elapses. If we get bytes but there's nobody asking for them, we buffer them. We don't consider bytes as delivered for flow control until they're consumed by the application. Consider an application streaming a video over http/2. Perhaps the user pauses the video and the application stops reading bytes from this stream. The buffer will fill up, and flow control prevents the server from sending more data on this stream. When the user unpauses her video the buffer drains, the read...
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Sun Feb 06 16:35:36 GMT 2022 - 7K bytes - Click Count (0) -
docs/ko/docs/async.md
따라서 그 시간 동안 컴퓨터는 "slow-file" 📝 이 끝나는 동안 다른 작업을 하러 갈 수 있습니다. 그 다음 컴퓨터/프로그램 🤖 은 다시 기다리는 중이기 때문에 기회가 있을 때마다 돌아오거나, 혹은 그 시점에 해야 할 작업을 모두 끝낼 때마다 돌아옵니다. 그리고 기다리던 작업 중 이미 끝난 것이 있는지 확인하면서, 해야 했던 작업을 수행합니다. 다음으로, 완료된 첫 번째 작업(우리의 "slow-file" 📝 이라고 해보겠습니다)을 가져와서, 그에 대해 해야 했던 작업을 계속합니다.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Fri Mar 20 14:06:26 GMT 2026 - 27.5K bytes - Click Count (0) -
internal/config/api/api.go
} cfg.ListQuorum = listQuorum replicationPriority := env.Get(EnvAPIReplicationPriority, kvs.GetWithDefault(apiReplicationPriority, DefaultKVS)) switch replicationPriority { case "slow", "fast", "auto": default: return cfg, fmt.Errorf("invalid value %v for replication_priority", replicationPriority) } cfg.ReplicationPriority = replicationPriority
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 11.5K bytes - Click Count (1) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/ResponseBody.kt
* Each response body is backed by a limited resource like a socket (live network responses) or * an open file (for cached responses). Failing to close the response body will leak resources and * may ultimately cause the application to slow down or crash. * * Both this class and [Response] implement [Closeable]. Closing a response simply * closes its response body. If you invoke [Call.execute] or implement [Callback.onResponse] you
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue May 27 14:51:25 GMT 2025 - 11.6K bytes - Click Count (0) -
guava-tests/test/com/google/common/primitives/UnsignedLongsTest.java
assertThat(UnsignedLongs.remainder(0xfffffffffffffffeL, 2)).isEqualTo(0); assertThat(UnsignedLongs.remainder(0xfffffffffffffffeL, 5)).isEqualTo(4); } @GwtIncompatible // Too slow in GWT (~3min fully optimized) public void testDivideRemainderEuclideanProperty() { // Use a seed so that the test is deterministic: Random r = new Random(0L); for (int i = 0; i < 1000000; i++) {
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Aug 07 16:05:33 GMT 2025 - 12.8K bytes - Click Count (0) -
internal/event/targetlist.go
list.eventsSkipped.Add(int64(len(list.queue))) return default: list.eventsSkipped.Add(1) err := fmt.Errorf("concurrent target notifications exceeded %d, configured notification target is too slow to accept events for the incoming request rate", maxConcurrentAsyncSend) for id := range targetIDset { reqInfo := &logger.ReqInfo{} reqInfo.AppendTags("targetID", id.String())
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 9.2K bytes - Click Count (0) -
android/guava/src/com/google/common/cache/Striped64.java
* colliding threads. Because search is random, and collisions * only become known via CAS failures, convergence can be slow, * and because threads are typically not bound to CPUS forever, * may not occur at all. However, despite these limitations, * observed contention rates are typically low in these cases. * * It is possible for a Cell to become unused when threads that
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Jan 15 22:17:15 GMT 2025 - 11.4K bytes - Click Count (0) -
okhttp/src/jvmTest/kotlin/okhttp3/FastFallbackTest.kt
) client = clientTestRule .newClientBuilder() .eventListenerFactory(clientTestRule.wrap(eventRecorder)) .connectTimeout(60, TimeUnit.SECONDS) // Deliberately exacerbate slow fallbacks. .dns { dnsResults } .fastFallback(true) .build() url = serverIpv4 .url("/") .newBuilder() .host("localhost") .build()Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue Nov 04 19:13:52 GMT 2025 - 10.6K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RealRoutePlanner.kt
* this address. * * If [planToReplace] is non-null, this will swap it for a pooled connection if that pooled * connection uses HTTP/2. That results in fewer sockets overall and thus fewer TCP slow starts. */ internal fun planReusePooledConnection( planToReplace: ConnectPlan? = null, routes: List<Route>? = null, ): ReusePlan? { val result =
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue Jan 27 09:00:39 GMT 2026 - 12.1K bytes - Click Count (0) -
android/guava-tests/test/com/google/common/primitives/UnsignedLongsTest.java
assertThat(UnsignedLongs.remainder(0xfffffffffffffffeL, 2)).isEqualTo(0); assertThat(UnsignedLongs.remainder(0xfffffffffffffffeL, 5)).isEqualTo(4); } @GwtIncompatible // Too slow in GWT (~3min fully optimized) public void testDivideRemainderEuclideanProperty() { // Use a seed so that the test is deterministic: Random r = new Random(0L); for (int i = 0; i < 1000000; i++) {
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Aug 07 16:05:33 GMT 2025 - 12.8K bytes - Click Count (0)