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android/guava/src/com/google/common/primitives/Chars.java
} } /** * Copies a collection of {@code Character} instances into a new array of primitive {@code char} * values. * * <p>Elements are copied from the argument collection as if by {@code collection.toArray()}. * Calling this method is as thread-safe as calling that method. * * @param collection a collection of {@code Character} objectsCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Aug 07 16:05:33 GMT 2025 - 24.2K bytes - Click Count (0) -
android/guava/src/com/google/common/primitives/Shorts.java
} /** * Returns an array containing each value of {@code collection}, converted to a {@code short} * value in the manner of {@link Number#shortValue}. * * <p>Elements are copied from the argument collection as if by {@code collection.toArray()}. * Calling this method is as thread-safe as calling that method. * * @param collection a collection of {@code Number} instancesCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Oct 22 18:14:49 GMT 2025 - 25.7K bytes - Click Count (0) -
src/bytes/bytes.go
// are the same length and contain the same bytes. // A nil argument is equivalent to an empty slice. func Equal(a, b []byte) bool { // Neither cmd/compile nor gccgo allocates for these string conversions. return string(a) == string(b) } // Compare returns an integer comparing two byte slices lexicographically. // The result will be 0 if a == b, -1 if a < b, and +1 if a > b. // A nil argument is equivalent to an empty slice.
Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Thu Mar 12 17:56:55 GMT 2026 - 36.3K bytes - Click Count (0) -
cmd/signature-v4-parser_test.go
func generateCredentialStr(accessKey, date, region, service, requestVersion string) string { return "Credential=" + joinWithSlash(accessKey, date, region, service, requestVersion) } // joins the argument strings with a '/' and returns it. func joinWithSlash(accessKey, date, region, service, requestVersion string) string { return strings.Join([]string{ accessKey, date, region, service, requestVersion,
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Oct 10 18:57:35 GMT 2025 - 27.8K bytes - Click Count (0) -
android/guava/src/com/google/common/util/concurrent/AbstractFutureState.java
* <li>{@link #NULL} terminal state, {@code set(null)} was called. * <li>Any other non-null value, terminal state, {@code set} was called with a non-null * argument. * </ul> */ volatile @Nullable Object valueField; /** All listeners. */ volatile @Nullable Listener listenersField; /** All waiting threads. */
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Aug 07 16:05:33 GMT 2025 - 33.2K bytes - Click Count (0) -
docs/de/docs/virtual-environments.md
```console $ uv venv ``` </div> /// tip | Tipp Standardmäßig erstellt `uv` eine virtuelle Umgebung in einem Verzeichnis namens `.venv`. Aber Sie könnten es anpassen, indem Sie ein zusätzliches Argument mit dem Verzeichnisnamen übergeben. /// //// Dieser Befehl erstellt eine neue virtuelle Umgebung in einem Verzeichnis namens `.venv`. /// details | `.venv` oder ein anderer Name
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 17:58:09 GMT 2026 - 24.8K bytes - Click Count (0) -
docs/fr/docs/virtual-environments.md
```console $ uv venv ``` </div> /// tip | Astuce Par défaut, `uv` créera un environnement virtuel dans un répertoire appelé `.venv`. Mais vous pouvez le personnaliser en passant un argument supplémentaire avec le nom du répertoire. /// //// Cette commande crée un nouvel environnement virtuel dans un répertoire appelé `.venv`. /// details | `.venv` ou autre nom
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:37:13 GMT 2026 - 24.5K bytes - Click Count (0) -
docs/es/docs/virtual-environments.md
<div class="termy"> ```console $ uv venv ``` </div> /// tip | Consejo Por defecto, `uv` creará un entorno virtual en un directorio llamado `.venv`. Pero podrías personalizarlo pasando un argumento adicional con el nombre del directorio. /// //// Ese comando crea un nuevo entorno virtual en un directorio llamado `.venv`. /// details | `.venv` u otro nombre
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:15:55 GMT 2026 - 22.6K bytes - Click Count (0) -
docs/en/docs/virtual-environments.md
<div class="termy"> ```console $ uv venv ``` </div> /// tip By default, `uv` will create a virtual environment in a directory called `.venv`. But you could customize it passing an additional argument with the directory name. /// //// That command creates a new virtual environment in a directory called `.venv`. /// details | `.venv` or other name
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 22.1K bytes - Click Count (0) -
android/guava/src/com/google/common/hash/Hashing.java
for (int i = 0; i < nextBytes.length; i++) { resultBytes[i] += nextBytes[i]; } } return HashCode.fromBytesNoCopy(resultBytes); } /** Checks that the passed argument is positive, and ceils it to a multiple of 32. */ static int checkPositiveAndMakeMultipleOf32(int bits) { checkArgument(bits > 0, "Number of bits must be positive"); return (bits + 31) & ~31; } /**
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Jul 17 15:26:41 GMT 2025 - 29.8K bytes - Click Count (0)