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Results 751 - 760 of 808 for Arguments (0.06 seconds)

  1. android/guava/src/com/google/common/primitives/Chars.java

        }
      }
    
      /**
       * Copies a collection of {@code Character} instances into a new array of primitive {@code char}
       * values.
       *
       * <p>Elements are copied from the argument collection as if by {@code collection.toArray()}.
       * Calling this method is as thread-safe as calling that method.
       *
       * @param collection a collection of {@code Character} objects
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Aug 07 16:05:33 GMT 2025
    - 24.2K bytes
    - Click Count (0)
  2. android/guava/src/com/google/common/primitives/Shorts.java

      }
    
      /**
       * Returns an array containing each value of {@code collection}, converted to a {@code short}
       * value in the manner of {@link Number#shortValue}.
       *
       * <p>Elements are copied from the argument collection as if by {@code collection.toArray()}.
       * Calling this method is as thread-safe as calling that method.
       *
       * @param collection a collection of {@code Number} instances
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Oct 22 18:14:49 GMT 2025
    - 25.7K bytes
    - Click Count (0)
  3. src/bytes/bytes.go

    // are the same length and contain the same bytes.
    // A nil argument is equivalent to an empty slice.
    func Equal(a, b []byte) bool {
    	// Neither cmd/compile nor gccgo allocates for these string conversions.
    	return string(a) == string(b)
    }
    
    // Compare returns an integer comparing two byte slices lexicographically.
    // The result will be 0 if a == b, -1 if a < b, and +1 if a > b.
    // A nil argument is equivalent to an empty slice.
    Created: Tue Apr 07 11:13:11 GMT 2026
    - Last Modified: Thu Mar 12 17:56:55 GMT 2026
    - 36.3K bytes
    - Click Count (0)
  4. cmd/signature-v4-parser_test.go

    func generateCredentialStr(accessKey, date, region, service, requestVersion string) string {
    	return "Credential=" + joinWithSlash(accessKey, date, region, service, requestVersion)
    }
    
    // joins the argument strings with a '/' and returns it.
    func joinWithSlash(accessKey, date, region, service, requestVersion string) string {
    	return strings.Join([]string{
    		accessKey,
    		date,
    		region,
    		service,
    		requestVersion,
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Oct 10 18:57:35 GMT 2025
    - 27.8K bytes
    - Click Count (0)
  5. android/guava/src/com/google/common/util/concurrent/AbstractFutureState.java

       *   <li>{@link #NULL} terminal state, {@code set(null)} was called.
       *   <li>Any other non-null value, terminal state, {@code set} was called with a non-null
       *       argument.
       * </ul>
       */
      volatile @Nullable Object valueField;
    
      /** All listeners. */
      volatile @Nullable Listener listenersField;
    
      /** All waiting threads. */
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Aug 07 16:05:33 GMT 2025
    - 33.2K bytes
    - Click Count (0)
  6. docs/de/docs/virtual-environments.md

    ```console
    $ uv venv
    ```
    
    </div>
    
    /// tip | Tipp
    
    Standardmäßig erstellt `uv` eine virtuelle Umgebung in einem Verzeichnis namens `.venv`.
    
    Aber Sie könnten es anpassen, indem Sie ein zusätzliches Argument mit dem Verzeichnisnamen übergeben.
    
    ///
    
    ////
    
    Dieser Befehl erstellt eine neue virtuelle Umgebung in einem Verzeichnis namens `.venv`.
    
    /// details | `.venv` oder ein anderer Name
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 17:58:09 GMT 2026
    - 24.8K bytes
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  7. docs/fr/docs/virtual-environments.md

    ```console
    $ uv venv
    ```
    
    </div>
    
    /// tip | Astuce
    
    Par défaut, `uv` créera un environnement virtuel dans un répertoire appelé `.venv`.
    
    Mais vous pouvez le personnaliser en passant un argument supplémentaire avec le nom du répertoire.
    
    ///
    
    ////
    
    Cette commande crée un nouvel environnement virtuel dans un répertoire appelé `.venv`.
    
    /// details | `.venv` ou autre nom
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 18:37:13 GMT 2026
    - 24.5K bytes
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  8. docs/es/docs/virtual-environments.md

    <div class="termy">
    
    ```console
    $ uv venv
    ```
    
    </div>
    
    /// tip | Consejo
    
    Por defecto, `uv` creará un entorno virtual en un directorio llamado `.venv`.
    
    Pero podrías personalizarlo pasando un argumento adicional con el nombre del directorio.
    
    ///
    
    ////
    
    Ese comando crea un nuevo entorno virtual en un directorio llamado `.venv`.
    
    /// details | `.venv` u otro nombre
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 18:15:55 GMT 2026
    - 22.6K bytes
    - Click Count (0)
  9. docs/en/docs/virtual-environments.md

    <div class="termy">
    
    ```console
    $ uv venv
    ```
    
    </div>
    
    /// tip
    
    By default, `uv` will create a virtual environment in a directory called `.venv`.
    
    But you could customize it passing an additional argument with the directory name.
    
    ///
    
    ////
    
    That command creates a new virtual environment in a directory called `.venv`.
    
    /// details | `.venv` or other name
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 22.1K bytes
    - Click Count (0)
  10. android/guava/src/com/google/common/hash/Hashing.java

          for (int i = 0; i < nextBytes.length; i++) {
            resultBytes[i] += nextBytes[i];
          }
        }
        return HashCode.fromBytesNoCopy(resultBytes);
      }
    
      /** Checks that the passed argument is positive, and ceils it to a multiple of 32. */
      static int checkPositiveAndMakeMultipleOf32(int bits) {
        checkArgument(bits > 0, "Number of bits must be positive");
        return (bits + 31) & ~31;
      }
    
      /**
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jul 17 15:26:41 GMT 2025
    - 29.8K bytes
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