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Results 41 - 50 of 80 for not_ready (0.15 sec)
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src/cmd/vendor/golang.org/x/sys/unix/zerrors_aix_ppc.go
ENOSYS = syscall.Errno(0x6d) ENOTBLK = syscall.Errno(0xf) ENOTCONN = syscall.Errno(0x4c) ENOTDIR = syscall.Errno(0x14) ENOTEMPTY = syscall.Errno(0x11) ENOTREADY = syscall.Errno(0x2e) ENOTRECOVERABLE = syscall.Errno(0x5e) ENOTRUST = syscall.Errno(0x72) ENOTSOCK = syscall.Errno(0x39) ENOTSUP = syscall.Errno(0x7c)
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Oct 19 23:33:33 UTC 2023 - 52.4K bytes - Viewed (0) -
src/internal/trace/testtrace/validation.go
tr := ev.StateTransition() if tr.Resource.Kind != trace.ResourceGoroutine { return false } from, to := tr.Goroutine() return from == trace.GoUndetermined && to == trace.GoSyscall } if m == trace.NoThread && !lenient() { e.Errorf("must have thread, but thread ID is none") return nil } s, ok := v.ms[m] if !ok { s = &schedContext{M: m, P: trace.NoProc, G: trace.NoGoroutine} v.ms[m] = s return s
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri May 17 18:48:18 UTC 2024 - 10.9K bytes - Viewed (0) -
src/internal/trace/order.go
// it doesn't. func validateCtx(ctx schedCtx, reqs event.SchedReqs) error { // Check thread requirements. if reqs.Thread == event.MustHave && ctx.M == NoThread { return fmt.Errorf("expected a thread but didn't have one") } else if reqs.Thread == event.MustNotHave && ctx.M != NoThread { return fmt.Errorf("expected no thread but had one") } // Check proc requirements. if reqs.Proc == event.MustHave && ctx.P == NoProc {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Jun 03 14:56:25 UTC 2024 - 52.4K bytes - Viewed (0) -
CHANGELOG/CHANGELOG-1.2.md
server in a given timeframe for whatever reasons (networking issue, machine failure, etc.). Normally when kube-up script will encounter even one NotReady node it will fail, even though the cluster most likely will be working. We added an environmental variable to kube-up ALLOWED\_NOTREADY\_NODES that defines the number of nodes that if not Ready in time won’t cause kube-up failure.
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Fri Dec 04 06:36:19 UTC 2020 - 41.4K bytes - Viewed (0) -
src/internal/trace/event.go
// // Note that for thread state transitions this always refers to the // state before the transition. For example, if a thread is just // starting to run, then this will return NoThread. // // Note: tracking thread state is not currently supported, so this // will always return a valid thread ID. However thread state transitions // may be tracked in the future, and callers must be robust to this
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 30 12:39:00 UTC 2024 - 28.9K bytes - Viewed (0) -
pkg/controller/endpoint/endpoints_controller_test.go
} p.Status.PodIP = p.Status.PodIPs[0].IP return p } func addPods(store cache.Store, namespace string, nPods int, nPorts int, nNotReady int, ipFamilies []v1.IPFamily) { for i := 0; i < nPods+nNotReady; i++ { isReady := i < nPods pod := testPod(namespace, i, nPorts, isReady, ipFamilies) store.Add(pod) } }
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Mon Feb 26 06:51:56 UTC 2024 - 87.7K bytes - Viewed (0) -
pkg/controller/endpointslice/endpointslice_controller.go
} return endpointSlice } // isNodeReady returns true if a node is ready; false otherwise. func isNodeReady(node *v1.Node) bool { for _, c := range node.Status.Conditions { if c.Type == v1.NodeReady { return c.Status == v1.ConditionTrue } } return false
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Tue Jun 04 08:33:32 UTC 2024 - 23.6K bytes - Viewed (0) -
hack/local-up-cluster.sh
echo "time out on waiting $node_name exist" exit 1 fi local system_node_ready_time=300 local node_ready="${KUBECTL} --kubeconfig '${CERT_DIR}/admin.kubeconfig' wait --for=condition=Ready --timeout=60s nodes $node_name" kube::util::wait_for_success "$system_node_ready_time" "$interval_time" "$node_ready" if [ $? == "1" ]; then echo "time out on waiting $node_name info" exit 1 fi }
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Sat May 25 02:33:52 UTC 2024 - 53.3K bytes - Viewed (0) -
pkg/controller/endpoint/endpoints_controller.go
return !ok } // truncateEndpoints by best effort will distribute the endpoints over the subsets based on the proportion // of endpoints per subset and will prioritize Ready Endpoints over NotReady Endpoints. func truncateEndpoints(endpoints *v1.Endpoints) bool { totalReady := 0 totalNotReady := 0 for _, subset := range endpoints.Subsets { totalReady += len(subset.Addresses)
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Sat May 04 18:33:12 UTC 2024 - 26.3K bytes - Viewed (0) -
src/syscall/zerrors_aix_ppc64.go
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Apr 12 16:18:12 UTC 2019 - 47.2K bytes - Viewed (0)