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  1. android/guava/src/com/google/common/util/concurrent/Striped.java

     * <i>stripes</i>, increasing the granularity of a single lock and allowing independent operations
     * to lock different stripes and proceed concurrently, instead of creating contention for a single
     * lock.
     *
     * <p>The guarantee provided by this class is that equal keys lead to the same lock (or semaphore),
     * i.e. {@code if (key1.equals(key2))} then {@code striped.get(key1) == striped.get(key2)} (assuming
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Sep 16 22:01:32 GMT 2025
    - 20.6K bytes
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  2. docs/en/docs/virtual-environments.md

    ///
    
    ////
    
    That command creates a new virtual environment in a directory called `.venv`.
    
    /// details | `.venv` or other name
    
    You could create the virtual environment in a different directory, but there's a convention of calling it `.venv`.
    
    ///
    
    ## Activate the Virtual Environment { #activate-the-virtual-environment }
    
    Activate the new virtual environment so that any Python command you run or package you install uses it.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
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  3. android/guava/src/com/google/common/util/concurrent/AbstractFutureState.java

          currentWaiter.unpark();
        }
      }
    
      // Gets and Timed Gets
      //
      // * Be responsive to interruption
      // * Don't create Waiter nodes if you aren't going to park, this helps reduce contention on
      //   waitersField.
      // * Future completion is defined by when #valueField becomes non-null/non DelegatingToFuture
      // * Future completion can be observed if the waitersField field contains a TOMBSTONE
    
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Aug 07 16:05:33 GMT 2025
    - 33.2K bytes
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  4. docs/de/docs/virtual-environments.md

    Dieser Befehl erstellt eine neue virtuelle Umgebung in einem Verzeichnis namens `.venv`.
    
    /// details | `.venv` oder ein anderer Name
    
    Sie könnten die virtuelle Umgebung in einem anderen Verzeichnis erstellen, aber es ist eine Konvention, sie `.venv` zu nennen.
    
    ///
    
    ## Die virtuelle Umgebung aktivieren { #activate-the-virtual-environment }
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 17:58:09 GMT 2026
    - 24.8K bytes
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  5. docs/smb3-features/03-multi-channel-design.md

    # Multi-Channel Feature - Detailed Design Document
    
    ## 1. Overview
    
    SMB3 Multi-Channel enables the use of multiple network connections between client and server, providing increased throughput, network fault tolerance, and automatic failover capabilities. This feature aggregates bandwidth across multiple NICs and provides seamless failover when network paths fail.
    
    ## 2. Protocol Specification Reference
    
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sat Aug 16 02:53:50 GMT 2025
    - 39.6K bytes
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  6. internal/grid/handlers.go

    func (h *SingleHandler[Req, Resp]) AllowCallRequestPool(b bool) *SingleHandler[Req, Resp] {
    	h.callReuseReq = b
    	return h
    }
    
    // IgnoreNilConn will ignore nil connections when calling.
    // This will make Call return nil instead of ErrDisconnected when the connection is nil.
    // This may only be set ONCE before use.
    func (h *SingleHandler[Req, Resp]) IgnoreNilConn() *SingleHandler[Req, Resp] {
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Tue Feb 18 16:25:55 GMT 2025
    - 27.7K bytes
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  7. android/guava/src/com/google/common/math/IntMath.java

      }
    
      private static int sqrtFloor(int x) {
        // There is no loss of precision in converting an int to a double, according to
        // http://java.sun.com/docs/books/jls/third_edition/html/conversions.html#5.1.2
        return (int) Math.sqrt(x);
      }
    
      /**
       * Returns the result of dividing {@code p} by {@code q}, rounding using the specified {@code
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jan 29 22:14:05 GMT 2026
    - 26.1K bytes
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  8. android/guava/src/com/google/common/collect/MinMaxPriorityQueue.java

     * the queue exceeds that value, the queue automatically removes its greatest element according to
     * its comparator (which might be the element that was just added). This is different from
     * conventional bounded queues, which either block or reject new elements when full.
     *
     * <p>This implementation is based on the <a
     * href="http://portal.acm.org/citation.cfm?id=6621">min-max heap</a> developed by Atkinson, et al.
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 16 13:11:08 GMT 2026
    - 34K bytes
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  9. docs/fr/docs/deployment/https.md

    /// tip | Astuce
    
    Cette partie relative au nom de domaine intervient bien avant HTTPS, mais comme tout dépend du domaine et de l'adresse IP, il vaut la peine de la mentionner ici.
    
    ///
    
    ### DNS { #dns }
    
    Concentrons-nous maintenant sur toutes les parties réellement liées à HTTPS.
    
    D'abord, le navigateur vérifierait auprès des **serveurs DNS** quelle est l'**IP du domaine**, dans ce cas, `someapp.example.com`.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 18:37:13 GMT 2026
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  10. CHANGELOG/CHANGELOG-1.18.md

    - When client certificate files are provided, reload files for new connections, and close connections when a certificate changes. ([#79083](https://github.com/kubernetes/kubernetes/pull/79083), [@jackkleeman](https://github.com/jackkleeman)) [SIG API Machinery, Auth, Node and Testing]
    Created: Fri Apr 03 09:05:14 GMT 2026
    - Last Modified: Wed Jun 16 17:18:28 GMT 2021
    - 373.2K bytes
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