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  1. LICENSE.txt

          "Contributor" shall mean Licensor and any individual or Legal Entity
          on behalf of whom a Contribution has been received by Licensor and
          subsequently incorporated within the Work.
    
       2. Grant of Copyright License. Subject to the terms and conditions of
          this License, each Contributor hereby grants to You a perpetual,
          worldwide, non-exclusive, no-charge, royalty-free, irrevocable
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Mon Jul 23 14:02:28 UTC 2012
    - 11.1K bytes
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  2. LICENSES/vendor/github.com/containerd/ttrpc/LICENSE

          "Contributor" shall mean Licensor and any individual or Legal Entity
          on behalf of whom a Contribution has been received by Licensor and
          subsequently incorporated within the Work.
    
       2. Grant of Copyright License. Subject to the terms and conditions of
          this License, each Contributor hereby grants to You a perpetual,
          worldwide, non-exclusive, no-charge, royalty-free, irrevocable
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Fri May 08 04:49:00 UTC 2020
    - 11.2K bytes
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  3. LICENSES/vendor/github.com/coreos/go-systemd/v22/LICENSE

    owner as "Not a Contribution."
    
    "Contributor" shall mean Licensor and any individual or Legal Entity on behalf
    of whom a Contribution has been received by Licensor and subsequently
    incorporated within the Work.
    
    2. Grant of Copyright License.
    
    Subject to the terms and conditions of this License, each Contributor hereby
    grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free,
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Wed Jun 16 15:14:16 UTC 2021
    - 10.2K bytes
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  4. LICENSE

          "Contributor" shall mean Licensor and any individual or Legal Entity
          on behalf of whom a Contribution has been received by Licensor and
          subsequently incorporated within the Work.
    
       2. Grant of Copyright License. Subject to the terms and conditions of
          this License, each Contributor hereby grants to You a perpetual,
          worldwide, non-exclusive, no-charge, royalty-free, irrevocable
    Registered: Sun Sep 21 03:50:09 UTC 2025
    - Last Modified: Mon Jan 11 04:26:17 UTC 2021
    - 11.1K bytes
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  5. LICENSE

          "Contributor" shall mean Licensor and any individual or Legal Entity
          on behalf of whom a Contribution has been received by Licensor and
          subsequently incorporated within the Work.
    
       2. Grant of Copyright License. Subject to the terms and conditions of
          this License, each Contributor hereby grants to You a perpetual,
          worldwide, non-exclusive, no-charge, royalty-free, irrevocable
    Registered: Wed Sep 10 00:11:11 UTC 2025
    - Last Modified: Thu Feb 20 19:53:57 UTC 2020
    - 11.1K bytes
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  6. api/go1.8.txt

    pkg math/big, method (*Int) Sqrt(*Int) *Int
    pkg math/rand, func Uint64() uint64
    pkg math/rand, method (*Rand) Uint64() uint64
    pkg math/rand, type Source64 interface, Int63() int64
    pkg math/rand, type Source64 interface { Int63, Seed, Uint64 }
    pkg math/rand, type Source64 interface, Seed(int64)
    pkg math/rand, type Source64 interface, Uint64() uint64
    pkg net/http, const TrailerPrefix ideal-string
    Registered: Tue Sep 09 11:13:09 UTC 2025
    - Last Modified: Wed Dec 21 05:25:57 UTC 2016
    - 16.3K bytes
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  7. guava-tests/test/com/google/common/hash/HashTestUtils.java

        Random rand = new Random(0);
        int keyBits = 32;
        int hashBits = function.bits();
        for (int i = 0; i < keyBits; i++) {
          int[] same = new int[hashBits];
          int[] diff = new int[hashBits];
          // go through trials to compute probability
          for (int j = 0; j < trials; j++) {
            int key1 = rand.nextInt();
            // flip input bit for key2
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Aug 11 19:31:30 UTC 2025
    - 25.6K bytes
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  8. docs/pt/docs/async.md

    * **Machine Learning**: Normalmente exige muita multiplicação de matrizes e vetores. Pense numa grande planilha com números e em multiplicar todos eles juntos e ao mesmo tempo.
    
    * **Deep Learning**: Esse é um subcampo do Machine Learning, então, o mesmo se aplica. A diferença é que não há apenas uma grande planilha com números para multiplicar, mas um grande conjunto delas, e em muitos casos, você utiliza um processador especial para construir e/ou usar esses modelos.
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:56:21 UTC 2025
    - 23.6K bytes
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  9. cmd/local-locker_test.go

    	}
    	if len(l.lockUID) != 0 {
    		t.Fatalf("lockUID len, got %d, want %d + %d", len(l.lockUID), 0, 0)
    	}
    }
    
    func Test_localLocker_expireOldLocksExpire(t *testing.T) {
    	rng := rand.New(rand.NewSource(0))
    	quorum := 0
    	// Numbers of unique locks
    	for _, locks := range []int{100, 1000, 1e6} {
    		if testing.Short() && locks > 100 {
    			continue
    		}
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Fri Aug 29 02:39:48 UTC 2025
    - 11.8K bytes
    - Viewed (0)
  10. cmd/erasure-metadata-utils_test.go

    	testShuffleDisks(t, z)
    }
    
    func Test_hashOrder(t *testing.T) {
    	for x := 1; x < 17; x++ {
    		t.Run(fmt.Sprintf("%d", x), func(t *testing.T) {
    			var first [17]int
    			rng := rand.New(rand.NewSource(0))
    			var tmp [16]byte
    			rng.Read(tmp[:])
    			prefix := hex.EncodeToString(tmp[:])
    			for range 10000 {
    				rng.Read(tmp[:])
    
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Fri Aug 29 02:39:48 UTC 2025
    - 7.3K bytes
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