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android/guava/src/com/google/common/collect/RegularImmutableMap.java
*/ private final transient @Nullable Object hashTable; @VisibleForTesting final transient @Nullable Object[] alternatingKeysAndValues; private final transient int size; /* * We have some considerable complexity in these create methods because of * Builder.buildKeepingLast(). The same Builder might be called with buildKeepingLast() and then * buildOrThrow(), or vice versa. So in particular, if we modify alternatingKeysAndValues to
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Sat Aug 09 01:14:59 GMT 2025 - 22.5K bytes - Click Count (0) -
guava-gwt/src-super/com/google/common/cache/super/com/google/common/cache/LocalCache.java
localCache.clear(); } @Override public long size() { return localCache.size(); } @Override @J2ktIncompatible // Thread safety complexity public ConcurrentMap<K, V> asMap() { return localCache; } } /** * LocalLoadingCache is a wrapper around LocalCache for a cache with loading. *
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Tue Mar 03 12:40:22 GMT 2026 - 21.6K bytes - Click Count (0) -
internal/lru/lru.go
return l } // NewList returns an initialized list. func NewList[K comparable, V any]() *LruList[K, V] { return new(LruList[K, V]).Init() } // Length returns the number of elements of list l. // The complexity is O(1). func (l *LruList[K, V]) Length() int { return l.len } // Back returns the last element of list l or nil if the list is empty. func (l *LruList[K, V]) Back() *Entry[K, V] { if l.len == 0 { return nil
Created: Sun Apr 05 09:35:12 GMT 2026 - Last Modified: Sat Mar 21 11:35:55 GMT 2026 - 12.6K bytes - Click Count (0) -
android/guava/src/com/google/common/graph/ValueGraph.java
* * <p>A graph is composed of a set of nodes and a set of edges connecting pairs of nodes. * * <p>There are three primary interfaces provided to represent graphs. In order of increasing * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally * prefer the simplest interface that satisfies your use case. See the <aCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Mar 11 01:10:31 GMT 2026 - 15K bytes - Click Count (0) -
docs/fr/docs/virtual-environments.md
compris tout cela, vous en savez maintenant bien plus sur les environnements virtuels que beaucoup de développeurs. 🤓 Connaître ces détails vous sera très probablement utile à l’avenir lorsque vous déboguerez quelque chose qui semble complexe, mais vous saurez comment tout fonctionne en dessous. 😎...
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:37:13 GMT 2026 - 24.5K bytes - Click Count (0) -
android/guava/src/com/google/common/graph/Graph.java
* * <p>A graph is composed of a set of nodes and a set of edges connecting pairs of nodes. * * <p>There are three primary interfaces provided to represent graphs. In order of increasing * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally * prefer the simplest interface that satisfies your use case. See the <aCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Mar 11 01:10:31 GMT 2026 - 13.6K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/Cache.kt
} return null } if (requestMethod != "GET") { // Don't cache non-GET responses. We're technically allowed to cache HEAD, QUERY and some // POST requests, but the complexity of doing so is high and the benefit is low. return null } if (response.hasVaryAll()) { return null } val entry = Entry(response)Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Fri Mar 20 09:13:37 GMT 2026 - 26.9K bytes - Click Count (0) -
docs/fr/docs/tutorial/bigger-applications.md
Mais maintenant vous savez comment cela fonctionne, vous pouvez donc utiliser des imports relatifs dans vos propres applications, aussi complexes soient-elles. 🤓 ### Ajouter des `tags`, `responses` et `dependencies` personnalisés { #add-some-custom-tags-responses-and-dependencies }Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:37:13 GMT 2026 - 21.4K bytes - Click Count (0) -
android/guava/src/com/google/common/graph/Network.java
* * <p>A graph is composed of a set of nodes and a set of edges connecting pairs of nodes. * * <p>There are three primary interfaces provided to represent graphs. In order of increasing * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally * prefer the simplest interface that satisfies your use case. See the <aCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Mar 11 01:10:31 GMT 2026 - 17.6K bytes - Click Count (0) -
docs/fr/docs/deployment/docker.md
-processes } Si vous avez un <dfn title="Groupe de machines configurées pour être connectées et fonctionner ensemble d'une certaine manière.">cluster</dfn> de machines avec **Kubernetes**, Docker Swarm Mode, Nomad, ou un autre système complexe similaire pour gérer des conteneurs distribués sur plusieurs machines, alors vous voudrez probablement **gérer la réplication** au **niveau du cluster** plutôt que d'utiliser un **gestionnaire de processus** (comme Uvicorn avec workers) dans chaque...
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:37:13 GMT 2026 - 32.3K bytes - Click Count (0)