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  1. LICENSES/third_party/forked/gotestsum/LICENSE

          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
          exercising permissions granted by this License.
    
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Fri Apr 01 18:49:15 UTC 2022
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  2. doc/asm.html

    <code>NEEDCTXT</code> = 64
    <br>
    (For <code>TEXT</code> items.)
    This function is a closure so it uses its incoming context register.
    </li>
    <li>
    <code>LOCAL</code> = 128
    <br>
    This symbol is local to the dynamic shared object.
    </li>
    <li>
    <code>TLSBSS</code> = 256
    <br>
    (For <code>DATA</code> and <code>GLOBL</code> items.)
    Put this data in thread local storage.
    </li>
    <li>
    <code>NOFRAME</code> = 512
    <br>
    Registered: Tue Dec 30 11:13:12 UTC 2025
    - Last Modified: Fri Nov 14 19:09:46 UTC 2025
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  3. LICENSES/third_party/forked/shell2junit/LICENSE

    power, direct or indirect, to cause the direction or management of such 
    entity, whether by contract or otherwise, or (ii) ownership of fifty percent 
    (50%) or more of the outstanding shares, or (iii) beneficial ownership of 
    such entity. 
    
    "You" (or "Your") shall mean an individual or Legal Entity exercising 
    permissions granted by this License. 
    
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Thu Jul 08 11:48:19 UTC 2021
    - 9.2K bytes
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  4. docs/pt/docs/tutorial/dependencies/index.md

    Você apenas envia para `Depends` e o **FastAPI** sabe como fazer o resto.
    
    ///
    
    ## Compartilhando dependências `Annotated` { #share-annotated-dependencies }
    
    Nos exemplos acima, você pode ver que existe uma pequena **duplicação de código**.
    
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Wed Nov 12 16:23:57 UTC 2025
    - 10.7K bytes
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  5. pom.xml

    		<groupId>org.codelibs.fess</groupId>
    		<artifactId>fess-parent</artifactId>
    		<version>15.4.0</version>
    		<relativePath />
    	</parent>
    	<properties>
    		<!-- DEB & RPM build -->
    		<packaging.fess.home.dir>/usr/share/fess</packaging.fess.home.dir>
    		<packaging.fess.app.dir>${packaging.fess.home.dir}/app</packaging.fess.app.dir>
    		<packaging.fess.bin.dir>${packaging.fess.home.dir}/bin</packaging.fess.bin.dir>
    Registered: Sat Dec 20 09:19:18 UTC 2025
    - Last Modified: Sat Dec 20 08:30:43 UTC 2025
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  6. build-logic/documentation/src/main/groovy/gradlebuild/docs/ReleaseNotesTransformer.java

                    "          frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" \n" +
                    "          referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen> \n" +
                    "        </iframe> \n" +
                    "    </div> \n" +
                    "  </div> \n" +
    Registered: Wed Dec 31 11:36:14 UTC 2025
    - Last Modified: Tue May 27 09:07:14 UTC 2025
    - 11.7K bytes
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  7. LICENSES/third_party/forked/libcontainer/LICENSE

          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
          exercising permissions granted by this License.
    
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Tue Oct 22 13:56:22 UTC 2024
    - 10.5K bytes
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  8. guava-testlib/src/com/google/common/collect/testing/google/DerivedGoogleCollectionGenerators.java

          return samples;
        }
    
        @Override
        public Set<V> create(Object... elements) {
          @SuppressWarnings("unchecked")
          V[] valuesArray = (V[]) elements;
    
          // Start with a suitably shaped collection of entries
          Collection<Entry<K, V>> originalEntries = mapGenerator.getSampleElements(elements.length);
    
          // Create a copy of that, with the desired value for each value
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Sun Dec 22 03:38:46 UTC 2024
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  9. LICENSES/vendor/cel.dev/expr/LICENSE

          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
          exercising permissions granted by this License.
    
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Wed Nov 06 20:53:17 UTC 2024
    - 11.2K bytes
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  10. LICENSE

          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
          exercising permissions granted by this License.
    
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Wed Feb 22 18:59:39 UTC 2023
    - 11.1K bytes
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