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src/main/java/jcifs/internal/smb1/com/SmbComNegotiateResponse.java
+ ",securityMode=0x" + Hexdump.toHexString(this.server.securityMode, 1) + ",security=" + (this.server.security == SmbConstants.SECURITY_SHARE ? "share" : "user") + ",encryptedPasswords=" + this.server.encryptedPasswords + ",maxMpxCount=" + this.server.smaxMpxCount + ",maxNumberVcs=" + this.server.maxNumberVcs
Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sat Aug 16 01:32:48 GMT 2025 - 15.8K bytes - Click Count (0) -
LICENSES/third_party/forked/shell2junit/LICENSE
power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
Created: Fri Apr 03 09:05:14 GMT 2026 - Last Modified: Thu Jul 08 11:48:19 GMT 2021 - 9.2K bytes - Click Count (0) -
docs/es/docs/tutorial/dependencies/index.md
Solo la pasas a `Depends` y **FastAPI** sabe cómo hacer el resto. /// ## Compartir dependencias `Annotated` { #share-annotated-dependencies } En los ejemplos anteriores, ves que hay un poquito de **duplicación de código**.Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:15:55 GMT 2026 - 10K bytes - Click Count (0) -
README.md
efficiently makes your stuff load faster and saves bandwidth. OkHttp is an HTTP client that’s efficient by default: * HTTP/2 support allows all requests to the same host to share a socket. * Connection pooling reduces request latency (if HTTP/2 isn’t available). * Transparent GZIP shrinks download sizes. * Response caching avoids the network completely for repeat requests.
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Thu Oct 30 21:39:59 GMT 2025 - 9.5K bytes - Click Count (0) -
docs/features/https.md
OkHttpClient client = new OkHttpClient.Builder() .connectionSpecs(Collections.singletonList(spec)) .build(); ``` ### Debugging TLS Handshake Failures The TLS handshake requires clients and servers to share a common TLS version and cipher suite. This depends on the JVM or Android version, OkHttp version, and web server configuration. If there is no common cipher suite and TLS version, your call will fail like this: ```
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Sun Mar 15 09:01:42 GMT 2026 - 10.5K bytes - Click Count (0) -
guava/src/com/google/common/collect/RegularImmutableSortedSet.java
@Override public boolean containsAll(Collection<?> targets) { // TODO(jlevy): For optimal performance, use a binary search when // targets.size() < size() / log(size()) // TODO(kevinb): see if we can share code with OrderedIterator after it // graduates from labs. if (targets instanceof Multiset) { targets = ((Multiset<?>) targets).elementSet(); }
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Sep 22 21:07:18 GMT 2025 - 9K bytes - Click Count (0) -
LICENSES/third_party/forked/gotestsum/LICENSE
"control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
Created: Fri Apr 03 09:05:14 GMT 2026 - Last Modified: Fri Apr 01 18:49:15 GMT 2022 - 11.1K bytes - Click Count (0) -
LICENSE
"control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
Created: Sun Apr 05 03:35:12 GMT 2026 - Last Modified: Wed Sep 11 20:39:30 GMT 2013 - 11.1K bytes - Click Count (0) -
android/guava/src/com/google/common/cache/Striped64.java
* scattered in memory and thus don't interfere much with each * other. But Atomic objects residing in arrays will tend to be * placed adjacent to each other, and so will most often share * cache lines (with a huge negative performance impact) without * this precaution. * * In part because Cells are relatively large, we avoid creating
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Jan 15 22:17:15 GMT 2025 - 11.4K bytes - Click Count (0) -
LICENSES/vendor/cel.dev/expr/LICENSE
"control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
Created: Fri Apr 03 09:05:14 GMT 2026 - Last Modified: Wed Nov 06 20:53:17 GMT 2024 - 11.2K bytes - Click Count (0)