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android/guava/src/com/google/common/cache/Striped64.java
cells = rs; init = true; } } finally { busy = 0; } if (init) break; } else if (casBase(v = base, fn(v, x))) break; // Fall back on using base } } /** Sets base and all cells to the given value. */ final void internalReset(long initialValue) { Cell[] as = cells; base = initialValue; if (as != null) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Jun 14 17:55:55 UTC 2024 - 11.5K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/internal/http2/Hpack.kt
private val source: BufferedSource = source.buffer() // Visible for testing. @JvmField var dynamicTable = arrayOfNulls<Header>(8) // Array is populated back to front, so new entries always have lowest index. private var nextHeaderIndex = dynamicTable.size - 1 @JvmField var headerCount = 0 @JvmField var dynamicTableByteCount = 0
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Mon Jan 08 01:13:22 UTC 2024 - 22.5K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/MultimapBuilder.java
* Multimap#asMap()} will iterate through the keys in the order that they were first added to the * multimap, save that if all values associated with a key are removed and then the key is added * back into the multimap, that key will come last in the key iteration order. */ public static MultimapBuilderWithKeys<@Nullable Object> linkedHashKeys() { return linkedHashKeys(DEFAULT_EXPECTED_KEYS); } /**
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Feb 22 21:19:52 UTC 2024 - 17.5K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/ConcurrentHashMultiset.java
public <T extends @Nullable Object> T[] toArray(T[] array) { return snapshot().toArray(array); } /* * We'd love to use 'new ArrayList(this)' or 'list.addAll(this)', but * either of these would recurse back to us again! */ private List<E> snapshot() { List<E> list = newArrayListWithExpectedSize(size()); for (Multiset.Entry<E> entry : entrySet()) { E element = entry.getElement();
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 16:15:19 UTC 2024 - 21.1K bytes - Viewed (0) -
docs/sts/web-identity.md
value is shown here). The user is then redirected to the OpenID provider's login page and performs necessary login actions (e.g. entering credentials, responding to MFA authentication challenges, etc). After successful login, the user is redirected back to the MinIO console. This redirect URL is specified as a parameter by MinIO when the user is redirected to the OpenID Provider in the beginning. For some setups, extra configuration may be required for this step to work correctly. For a simple...
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Wed Jul 10 20:16:44 UTC 2024 - 18.9K bytes - Viewed (0) -
build-logic/binary-compatibility/src/main/groovy/gradlebuild/binarycompatibility/rules/AbstractGradleViolationRule.groovy
Registered: Wed Nov 06 11:36:14 UTC 2024 - Last Modified: Mon Aug 19 15:30:48 UTC 2024 - 10.4K bytes - Viewed (0) -
cmd/api-headers.go
if tags != nil && tags.Count() > 0 { w.Header()[xhttp.AmzTagCount] = []string{strconv.Itoa(tags.Count())} if opts.Tagging { // This is MinIO only extension to return back tags along with the count. w.Header()[xhttp.AmzObjectTagging] = []string{objInfo.UserTags} } } } // Set all other user defined metadata. for k, v := range objInfo.UserDefined {
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue May 28 04:44:00 UTC 2024 - 7K bytes - Viewed (0) -
common/Makefile.common.mk
# If you're looking at this file in a different repo and want to make a change, please go to the # common-files repo, make the change there and check it in. Then come back to this repo and run # "make update-common". # Copyright Istio Authors # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Wed Jun 12 14:37:27 UTC 2024 - 5.9K bytes - Viewed (0) -
manifests/addons/dashboards/ztunnel-dashboard.gen.json
"type": "datasource", "uid": "-- Mixed --" }, "fieldConfig": { "defaults": { "custom": { "drawStyle": "bars", "fillOpacity": 100, "gradientMode": "none", "showPoints": "never", "stacking": { "mode": "normal" }
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Fri Jul 26 23:54:32 UTC 2024 - 17.3K bytes - Viewed (0) -
docs/en/docs/advanced/websockets.md
<img src="/img/tutorial/websockets/image01.png"> You can type messages in the input box, and send them: <img src="/img/tutorial/websockets/image02.png"> And your **FastAPI** application with WebSockets will respond back: <img src="/img/tutorial/websockets/image03.png"> You can send (and receive) many messages: <img src="/img/tutorial/websockets/image04.png"> And all of them will use the same WebSocket connection.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 06 20:36:54 UTC 2024 - 6.3K bytes - Viewed (0)