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docs/ru/docs/deployment/concepts.md
<img src="/img/deployment/concepts/process-ram.svg"> Безусловно, на этом же сервере будут работать и **другие процессы**, которые не относятся к вашему приложению. Интересная деталь заключается в том, что процент **использования центрального процессора (CPU)** каждым процессом может сильно меняться с течением времени, но объём занимаемой **оперативной памяти (RAM)** остаётся относительно **стабильным**.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Tue Aug 06 04:48:30 UTC 2024 - 32.5K bytes - Viewed (0) -
docs/security/README.md
To summarize for any encrypted object there exists (at least) three different keys: - [OEK](#oek): A secret and unique key used to encrypted the object, stored in an encrypted form as part of the object metadata and only loaded to RAM in plaintext during en/decrypting the object. - [KEK](#kek): A secret and unique key used to en/decrypt the OEK and never stored anywhere. It is(re-)generated whenever en/decrypting an object using an external secret key and public parameters.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Sat Feb 12 00:51:25 UTC 2022 - 13.8K bytes - Viewed (0) -
cmd/object-api-common.go
// TLDR.. // Not used anymore xl.meta captures the right blockSize // so blockSizeV2 should be used for all future purposes. // this value is kept here to calculate the max API // requests based on RAM size for existing content. blockSizeV1 = 10 * humanize.MiByte // Block size used in erasure coding version 2. blockSizeV2 = 1 * humanize.MiByte // Buckets meta prefix. bucketMetaPrefix = "buckets"
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Nov 21 01:09:35 UTC 2023 - 2.1K bytes - Viewed (0) -
schema/naming.go
} var ( // https://github.com/golang/lint/blob/master/lint.go#L770 commonInitialisms = []string{"API", "ASCII", "CPU", "CSS", "DNS", "EOF", "GUID", "HTML", "HTTP", "HTTPS", "ID", "IP", "JSON", "LHS", "QPS", "RAM", "RHS", "RPC", "SLA", "SMTP", "SSH", "TLS", "TTL", "UID", "UI", "UUID", "URI", "URL", "UTF8", "VM", "XML", "XSRF", "XSS"} commonInitialismsReplacer *strings.Replacer ) func init() {
Registered: Sun Nov 03 09:35:10 UTC 2024 - Last Modified: Wed Jun 12 03:46:59 UTC 2024 - 5.3K bytes - Viewed (0) -
src/packaging/deb/init.d/fess
fi done export JAVA_HOME # Directory where the Fess binary distribution resides FESS_HOME=${packaging.fess.home.dir} # Heap size defaults to 256m min, 1g max # Set FESS_HEAP_SIZE to 50% of available RAM, but no more than 31g #FESS_HEAP_SIZE=2g # Heap new generation #FESS_HEAP_NEWSIZE= # max direct memory #FESS_DIRECT_SIZE= # Additional Java OPTS #FESS_JAVA_OPTS= # Maximum number of open files
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sun Jan 15 06:32:15 UTC 2023 - 5.8K bytes - Viewed (0) -
docs/bigdata/README.md
mapreduce.job.reduce.slowstart.completedmaps=0.99 # 99% map, then reduce mapreduce.reduce.shuffle.input.buffer.percent=0.9 # Min % buffer in RAM mapreduce.reduce.shuffle.merge.percent=0.9 # Minimum % merges in RAM mapreduce.reduce.speculative=false # Disable speculation for reducing mapreduce.task.io.sort.factor=999 # Threshold before writing to disk
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Sep 29 04:28:45 UTC 2022 - 14.7K bytes - Viewed (0) -
docs/pt/docs/async.md
Esse "esperar por algo" normalmente se refere a operações <abbr title="Entrada e Saída">I/O</abbr> que são relativamente "lentas" (comparadas a velocidade do processador e da memória RAM), como esperar por: * dados do cliente para serem enviados através da rede * dados enviados pelo seu programa para serem recebidos pelo clente através da rede
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Tue Aug 06 04:48:30 UTC 2024 - 22.2K bytes - Viewed (0) -
docs/em/docs/deployment/concepts.md
👉 👨💼 🛠️ 🔜 🎲 1️⃣ 👂 🔛 **⛴** 📢. & ⚫️ 🔜 📶 🌐 📻 👨🏭 🛠️. 👈 👨🏭 🛠️ 🔜 🕐 🏃♂ 👆 🈸, 👫 🔜 🎭 👑 📊 📨 **📨** & 📨 **📨**, & 👫 🔜 📐 🕳 👆 🚮 🔢 💾. <img src="/img/deployment/concepts/process-ram.svg"> & ↗️, 🎏 🎰 🔜 🎲 ✔️ **🎏 🛠️** 🏃 👍, ↖️ ⚪️➡️ 👆 🈸. 😌 ℹ 👈 🌐 **💽 ⚙️** 🔠 🛠️ 💪 **🪀** 📚 🤭 🕰, ✋️ **💾 (💾)** 🛎 🚧 🌖 ⚖️ 🌘 **⚖**.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Tue Aug 06 04:48:30 UTC 2024 - 14.5K bytes - Viewed (0) -
docs/tr/docs/async.md
Ardından, 🤖 bitirmek için ilk görevi alır ("slow-file" 📝) ve onunla ne yapması gerekiyorsa onu devam ettirir. Bu "başka bir şey için bekle" normalde, aşağıdakileri beklemek gibi (işlemcinin ve RAM belleğinin hızına kıyasla) nispeten "yavaş" olan <abbr title="Input ve Output (Giriş ve Çıkış)">I/O</abbr> işlemlerine atıfta bulunur: * istemci tarafından ağ üzerinden veri göndermek * ağ üzerinden istemciye gönderilen veriler
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Tue Aug 06 04:48:30 UTC 2024 - 21.9K bytes - Viewed (0) -
android/guava/src/com/google/thirdparty/publicsuffix/PublicSuffixPatterns.java
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Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Aug 06 02:37:31 UTC 2024 - 73.6K bytes - Viewed (0)